Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - 7.0
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Update: Jun 27, 2023 @ 2:17am

Made some adjustments to the Sacred Texts, Hallowed Shrines and Blessing of the Grail techs

Update: Jun 26, 2023 @ 8:43am

Royal Men-at-Arms Have 40 Melee Defence down from 42
Royal Men-at-Arms (Polearm) have 30 Melee attack down from 32
Glorious End gives +15% damage down from +20%
Wardens gives +1 recruit rank down from +2

Update: Jun 26, 2023 @ 8:23am

Defenders of the Fleur-de-lis (Knights Errant) unit card has been modified to look like the actual unit.

Update: Jun 26, 2023 @ 5:46am

Almshouses renamed to Hovels.
Sanctuary renamed to Almshouses.
This was done because I realised there is a pox-shelter chain building already called a Sanctuary.

Update: Jun 26, 2023 @ 3:16am

King Louen now has +3 Peasants to Peasants Economy

Update: Jun 25, 2023 @ 4:23pm

Replaced the icon for effects that increase the Royal Men-at-Arms limit

Update: Jun 25, 2023 @ 11:48am

Wardens of Montfort RoR unit card has been modified to look more like the units. I may do this for the other RoR units in time.

Update: Jun 25, 2023 @ 8:56am

Reduced HP for all Royal Men-at-Arms units, 69 down from 71

Update: Jun 24, 2023 @ 2:45pm

Questing Knights have had there melee attack and damage deals slightly more damage.
Farming and Industry have -50%/-100% modifiers for each other like vanilla again.
*this was a design hold over from my very first attempt to rework bretonnia, back when i felt that industry felt virtually useless as going over the peasant economy limit would cause you to have increased upkeep for peasants, and going too far over also causes you to suffer replenishment problems. Now that my mod has plenty of ways to increase peasant count, including with industry, modifying these values is no longer necessary.*

Update: Jun 24, 2023 @ 2:37pm