Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires - 6.3.1
71-80 van 829 items weergegeven
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Update: 7 dec 2024 om 15:45

Dairy Farms cost more 500 more to build at each tier
Peasantry Commander, Noble Commander and Noble Steward require level 12 to unlock, up from level 9
Hay Stores no longer gives -4% upkeep to knights vow and questing vow units
Blessing of the Grail gives -5% upkeep and recruitment cost, instead of -4% / -10%

Update: 5 dec 2024 om 3:45

Royal Men-at-Arms have 35 melee attack up from 33

Update: 4 dec 2024 om 6:21

Weapon damage values modified for various units throughout all my mods, giving them a 1/3 ratio between AP and base damage (and 3/1 ratios for armour piercing attacks)

Update: 3 dec 2024 om 7:37

Foot Squires no longer gain +20 armour from Heavy Armour tech, gaining the usual +10 instead
Foot Squires have +2 hit points per model

Update: 1 dec 2024 om 8:08

Herbalists reduces the cost of Pox shelters by -20% up from -15%
Noble Honour gives +4 recruit rank for Lords, up from +2

Update: 1 dec 2024 om 7:15

Banner Carriers gives +5 leadership, up from +4
Expert Blacksmiths no longer gives +1 local recruitment
Autonomous collective gives +10 peasants instead of +5 peasants and -5% upkeep for non-knight melee infantry

Peasant's duty effect gives +5 leadership down from +6

Grail Reliquae has 200 more hit points and +2 MA, but -6 MD

Update: 25 nov 2024 om 14:14

Aspiring Knights gives Foot Squires +4 melee attack, down from +8

Update: 25 nov 2024 om 14:01

Alberics Foot Squires cost -35% to recruit

Update: 25 nov 2024 om 12:16

Royal Men-at-Arms (Skirmishers) and Royal Men-at-Arms (Hammers) have less charge bonus

Update: 24 nov 2024 om 9:07

Foot Squires moved to Tier 3 Barracks
Royal Men-at-Arms (Polearm) added to Tier 4 Barracks
Foot squires melee stats reverted to vanilla (this is a nerf)
Foot squires no longer have Glorious end, like vanilla (this is a nerf)
Foot squires now benefit from Men-at-Arms Reform tech

Dairy Pastures gives 125/200/250 income up from 100/175/250
Taverns give more public order
Hovels give less growth

Herbalists reduces the cost of Pox shelters instead of enabling income
Pox shelters income removed
Mystic Medicine gives +3% replenishment, down from 4%
Blessing of the Grail no longer gives replenishment
Blessed Blades no longer gives +4 melee defence

Dominion skills are all faction wide now and all require level 20