Total War: WARHAMMER III

Total War: WARHAMMER III

Skink Mage-Priest - Generic Lord for Lizardmen
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Aggiornamento: 31 ago 2023, 10:18

updated for 4.0

Aggiornamento: 26 mag 2023, 9:52

updated for 3.1

Aggiornamento: 16 apr 2023, 3:10

updated for 3.0

decreased costs for all Stegadon mounts -50

Aggiornamento: 15 apr 2023, 5:16

Aggiornamento: 28 feb 2023, 10:51

- added mount "Ancient Stegadon (Engine of the Gods)" to variants life, beasts, heavens
- fixed a couple of missing things for horde variants

Aggiornamento: 12 feb 2023, 4:29

Chameleon Skink Huntmaster:
- new 2D porthole image
- Ability "Snipe Shot": can now target any type of unit
- reduced duration of "lustrian poison" contact effect to 12s
- added secondary ammo type with "blinded" contact effect
- new skill with AoE reload time reduction
- missile dmg +5; upkeep +5

Aggiornamento: 31 gen 2023, 9:24

- placed all 5 lord variants in the same dilemma instead of picking one randomly with only 4 choices
- cleaned up porthole images for lords

Aggiornamento: 13 gen 2023, 10:29

- new images for unit cards and portholes

Aggiornamento: 12 gen 2023, 15:24

- fixed breaking of vanilla art set for tlaqua's skink chief

Aggiornamento: 9 gen 2023, 14:26

fixed magics skill tree for light variant