Total War: WARHAMMER III

Total War: WARHAMMER III

Skink Mage-Priest - Generic Lord for Lizardmen
Showing 21-30 of 35 entries
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Update: Aug 31, 2023 @ 10:18am

updated for 4.0

Update: May 26, 2023 @ 9:52am

updated for 3.1

Update: Apr 16, 2023 @ 3:10am

updated for 3.0

decreased costs for all Stegadon mounts -50

Update: Apr 15, 2023 @ 5:16am

Update: Feb 28, 2023 @ 10:51am

- added mount "Ancient Stegadon (Engine of the Gods)" to variants life, beasts, heavens
- fixed a couple of missing things for horde variants

Update: Feb 12, 2023 @ 4:29am

Chameleon Skink Huntmaster:
- new 2D porthole image
- Ability "Snipe Shot": can now target any type of unit
- reduced duration of "lustrian poison" contact effect to 12s
- added secondary ammo type with "blinded" contact effect
- new skill with AoE reload time reduction
- missile dmg +5; upkeep +5

Update: Jan 31, 2023 @ 9:24am

- placed all 5 lord variants in the same dilemma instead of picking one randomly with only 4 choices
- cleaned up porthole images for lords

Update: Jan 13, 2023 @ 10:29am

- new images for unit cards and portholes

Update: Jan 12, 2023 @ 3:24pm

- fixed breaking of vanilla art set for tlaqua's skink chief

Update: Jan 9, 2023 @ 2:26pm

fixed magics skill tree for light variant