Arma 3
ACE Armor Adjuster
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Actualización: 11 AGO a las 10:36

Revert to previous version due to scaling issues

Actualización: 7 AGO a las 15:23

Tweaks:
- Changed default armor threshold from 0 -> 5
- Changed default armor coefficient from 15 -> 18 for both players and AI
- Debug now logs on-screen in addition to RPT

New features:
- Added exponential damage scaling with projectile caliber as "Caliber Exponent" setting.
- Added exponential damage scaling for high armor values as "Armor Exponent" setting.

NOTE: Both of the new settings above can be disabled by setting their value to 0 in the addon options menu -- this will bring back the same behavior as before this update.

Kudos to Reticuli for suggesting and testing these changes.

Actualización: 25 JUL a las 18:52

Updated for compatibility with latest ACE release.

Actualización: 25 SEP 2023 a las 23:42

Updated internal ACE handler override for compatibility with ACE 3.16.0

Thanks to PabstMirror for providing this fix!

ALSO, IMPORTANT NOTE: Key has been updated and is located in the "keys" folder in the mod files. I apologize for any inconvenience this may cause, but my old private key was lost to time, and a new one needed to be generated.

Actualización: 13 DIC 2022 a las 4:16

- Fixed a bug with the armor threshold setting

Actualización: 13 DIC 2022 a las 3:51

- Tiny bugfix. Oops!

Actualización: 13 DIC 2022 a las 2:55

- Improved debug mode
NOTE: Debug now prints to the RPT log instead of systemChat! You can find your RPT file (on Windows) at: "%localappdata%\Arma 3"

- Added "enabled for players" toggle to the addon options, allowing you to disable the mod only for players

Actualización: 8 DIC 2022 a las 19:38

Fixed armor bug introduced in latest updates

Actualización: 6 DIC 2022 a las 23:54

Added "base armor" system, featuring two new settings in the addon options:

Base Armor Value: Sets the base armor value to add to all units' armor values, regardless of what armor they're actually wearing.
Example: UNIT ARMOR = BASE ARMOR VALUE + ACTUAL ARMOR
This value defaults to 0.

Force Base Armor Value: Forces all units' armor values to be set to the Base Armor Value, regardless of what armor they're wearing.
Example: UNIT ARMOR = BASE ARMOR VALUE

Also, the armor threshold now defaults to 0 for proper backwards compatibility.

Actualización: 2 DIC 2022 a las 17:11

- Added debug setting to log certain stats to systemChat
- Added armor threshold setting (can be set to 0 to disable)

Thank you to 飞龙岩山 for their contributions.