Arma 3
ACE Armor Adjuster
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Opdatering: 11. aug. kl. 10:36

Revert to previous version due to scaling issues

Opdatering: 7. aug. kl. 15:23

Tweaks:
- Changed default armor threshold from 0 -> 5
- Changed default armor coefficient from 15 -> 18 for both players and AI
- Debug now logs on-screen in addition to RPT

New features:
- Added exponential damage scaling with projectile caliber as "Caliber Exponent" setting.
- Added exponential damage scaling for high armor values as "Armor Exponent" setting.

NOTE: Both of the new settings above can be disabled by setting their value to 0 in the addon options menu -- this will bring back the same behavior as before this update.

Kudos to Reticuli for suggesting and testing these changes.

Opdatering: 25. juli kl. 18:52

Updated for compatibility with latest ACE release.

Opdatering: 25. sep. 2023 kl. 23:42

Updated internal ACE handler override for compatibility with ACE 3.16.0

Thanks to PabstMirror for providing this fix!

ALSO, IMPORTANT NOTE: Key has been updated and is located in the "keys" folder in the mod files. I apologize for any inconvenience this may cause, but my old private key was lost to time, and a new one needed to be generated.

Opdatering: 13. dec. 2022 kl. 4:16

- Fixed a bug with the armor threshold setting

Opdatering: 13. dec. 2022 kl. 3:51

- Tiny bugfix. Oops!

Opdatering: 13. dec. 2022 kl. 2:55

- Improved debug mode
NOTE: Debug now prints to the RPT log instead of systemChat! You can find your RPT file (on Windows) at: "%localappdata%\Arma 3"

- Added "enabled for players" toggle to the addon options, allowing you to disable the mod only for players

Opdatering: 8. dec. 2022 kl. 19:38

Fixed armor bug introduced in latest updates

Opdatering: 6. dec. 2022 kl. 23:54

Added "base armor" system, featuring two new settings in the addon options:

Base Armor Value: Sets the base armor value to add to all units' armor values, regardless of what armor they're actually wearing.
Example: UNIT ARMOR = BASE ARMOR VALUE + ACTUAL ARMOR
This value defaults to 0.

Force Base Armor Value: Forces all units' armor values to be set to the Base Armor Value, regardless of what armor they're wearing.
Example: UNIT ARMOR = BASE ARMOR VALUE

Also, the armor threshold now defaults to 0 for proper backwards compatibility.

Opdatering: 2. dec. 2022 kl. 17:11

- Added debug setting to log certain stats to systemChat
- Added armor threshold setting (can be set to 0 to disable)

Thank you to 飞龙岩山 for their contributions.