Imperator: Rome

Imperator: Rome

Timeline Extension for Invictus
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更新于:10 月 24 日 下午 6:25
作者:tinwiz

>>Changelog version 1.2<<

*switched province_id = 5970 "Shokka" to uninhabitable
-added to uninhabitable list in map_data default.map
-blocked from setup/provinces te_default.txt
+edited in te_hyperborea_region.txt to remove tribesmen and civilization value, change culture to hunnic and religion to hunnic_huna_animism
-edited te_custom_on_actions.txt to switch culture to androphagian and religion to uralic_pantheon

*added tiny_xian_kerygma_target to l6_christian.5 event
-for countries with fewer than 5 provinces
-cooldown 4x longer
*added tiny_xian_ekklesia_province to te_christianity.96 event
*added OPM_mani_gnosis_target to te_manichees.14 event
-for one-province city-states
-cooldown 2000 days

*removed variable checks for medium_xian_ekklesia_country and small_xian_ekklesia_country in te_christianity.txt random events shift
-if it's teinv_occident_blob_trigger = yes then no need for these

*created Timeline Extension for INR - Invictus
-swapped map_data default.map for compatibility with INR - Invictus
+thanks to Licarious Fenrir

*added government = imperial_cult potential to ai_constantinople decision in te_decisions.txt
-same change as in Simple I:R Timeline Extender v1.3.0.2


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更新于:8 月 17 日 下午 5:10
作者:tinwiz

Changelog version 1.1

*updated buildings file to align with Invictus update
-granaries now give 0.03 food instead of 0.02
-slave estate gives 40% monthly food modifier

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更新于:4 月 28 日 下午 2:38
作者:tinwiz

Changelog version 1.0

*updates for v2.0.5
-added localization for religion_category_saints and religion_pantheon_saints to te_text_l_[language].yml files
+English, French, German, Russian, and Spanish
-added is_monotheistic = yes for Christianity
-increased TAG_LIMIT in defines to 8192
+just in case

*edited pandemic flag removal for te_plagues.12 and te_plagues.22 to check for any_owned_province in the region
-would not fire if P:1 or P:516 were depopulated
-thanks to Diskiant for finding this potential loophole

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更新于:3 月 22 日 上午 2:32
作者:tinwiz

Changelog version 0.7.2

*increased global_manpower_modifier for germanisch_wanderung from 0.4 to 0.5


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更新于:3 月 8 日 上午 3:01
作者:tinwiz

Quickfix v0.7.1.1

*added dominant_province_religion = zoroaster to limit trigger for te_christianity.96

更新于:2 月 26 日 上午 3:23
作者:tinwiz

Changelog version 0.7.1

*updated buildings file again for Invictus rework
-rework of ai chance using script values

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更新于:2 月 8 日 上午 9:28
作者:tinwiz

Changelog version 0.7

*updated buildings file for some alignment with Invictus
-fortress_ramparts_building (Earthworks) local-defensive increased from vanilla 0.25 to Invictus 0.50
-population_building (Granary) local_monthly_food_modifier increased from 0.01 to 0.02
-removed 3 = value_civilization_cap from modification_display of basic_settlement_infratructure_building (Farming Settlement)
+increased chance modifier has_food_trade_good_trigger = yes from 15 to 25

*edited te_christianity.96 and te_christianity.97 events to add same limit for judaism owner if owner religion = zoroaster
-slows down conversion to Christianity somewhat in Zoroastrian countries

*variable bedouin_invasion delay for te_barbarians.90 increased to 4800 from 3600
-stab hit -40 limited to great powers >= 500 cities
+foreign culture blob check


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更新于:2024 年 7 月 26 日 下午 5:07
作者:tinwiz

Quickfix v0.6.2.1

*edited trigger for te_rel_flavor.6 event with capital_scope = { has_province_modifier = manichaean_temple } check in NOR bracket
-event should not pop up again for republics with new ruler

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更新于:2024 年 7 月 24 日 下午 6:54
作者:tinwiz

Changelog v0.6.2

*added exists = owner checks for all any_area_province brackets in te_migrations.txt events
*added te_migrations.4 to give owned land by Latin great power in germanic tribal vassal capital area to that tribal vassal
-occasional OPM germanic tribal vassals to receive area in their capital states for end game
+only triggers for AI, not for players
+devolve large end-game Roman/Latin great powers if they already have germanic tribal vassals
-added to te_custom_on_action_yearly_country_migrations
*inserted add_stability = 10 and add_political_influence = influence_large to te_migrations.2.a option if is_ai = no
-some more incentive for players to use this option, which also increases population growth in that area

*corrected teinv_form_italia.txt with formable_region_province_effect change from formable_area_province_effect
-Invictus v1.8 change

*added supply_limit_modifier = -0.15 to teinv_hyperborean_winter modifier in te_from_events_province.txt

*lowered required num_of_tribesmen for barbarian conquests in te_barbarians.txt events
-lowered num_of_tribesmen from 200 to 50 for scandinavian_conquest in te_barbarians.15
-lowered num_of_tribesmen from 200 to 100 for huna_conquest in te_barbarians.55
+also lowered from 200 to 100 for Huna cultural takeover in te_barbarians.59
-lowered num_of_tribesmen from 200 to 100 for hunnic_conquest in te_barbarians.56
+also lowered from 200 to 100 for Hunnic cultural takeover in te_barbarians.58
-lowered num_of_tribesmen from 100 to 50 for istvaeonic_conquest in te_barbarians.81
+and lowered from 200 to 100 for istvaeonic_conquest in te_barbarians.82
-lowered num_of_tribesmen from 100 to 50 for irminonic_conquest_5142 in te_barbarians.83
+and lowered from 200 to 100 for irminonic_conquest_5142 in te_barbarians.84
+and lowered from 100 to 50 for irminonic_conquest_5146 in te_barbarians.85
>likewise from 200 to 100 for irminonic_conquest_5146 in te_barbarians.86
-lowered num_of_tribesmen for arabian_conquest from 200 to 80 in te_barbarians.92
-lowered num_of_tribesmen from 100 to 50 for ostrogothic_conquest in te_barbarians.103

*added finnic_group culture_group and uralic_pantheon religion to NOR trigger in te_manichees.1
-moved add_stability = -15 to immediate bracket
-also added to NOR triggers for country and province in te_manichees.14
*added finnic_group culture_group and uralic_pantheon religion to NOR triggers for country and ruler in te_rel_flavor.6

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更新于:2024 年 7 月 16 日 上午 2:33
作者:tinwiz

Changelog v0.6.1

*corrected is_in_hyperborea_inland_area_inv_trigger with missing OR bracket

*removed set_global_variable is_playing_teinv_0_5 from inv_te_on_game_initialized on_action
-blocked is_playing_teinv_0_5 from te_barbarians.101

*added on_action files teinv_biyearly_country.txt and teinv_custom_on_actions.txt
-new on_action teinv_custom_on_action_biyearly_country_hyperbarians
+only triggers for AI countries with more than 100 territories

*added te_barbarians.161 to te_barbarians.txt events and teinv_custom_on_action_biyearly_country_hyperbarians
-barbarian_invasion_skirmish strongholds added for countries that are not in the fennic culture group (scythians and baltics exempt), nor have uralic_pantheon
+creates finnic_group and uralic_pantheon tribesmen in random hyperborea_region province
>tribesmen culture depends on area
*added te_barbarians.162 to create new finnic_group country in province overrun by tribesmen
-with more than 100 tribesmen and dominant_province_culture_group in finnic_group
-triggered by after bracket in te_barbarians.161
*added te_barbarians.163 for AI countries with states in hyperborea_region that is all finnic_group and uralic_pantheon to create breakaway countries
-added to teinv_custom_on_action_biyearly_country_hyperbarians
+random_events 50/50 with te_barbarians.161
*localizations added for te_barbarians.162 to te_barbarians_events_l_[language].yml files

*added teinv_hyperborean_winter modifier to lower population capacity, food and migration attraction for hyperborea region with non-fennic, baltic or scythian groups
-thanks to Shinymewtwo99 for this idea
-localizations for modifier added to te_text_l_[language].yml files

*added bonuses from barbarian_fury_discipline_1 to germanisch_wanderung modifier
*base morale boost doubled to 0.30 for germanisch_wanderung modifier on end-game germanic tribes

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