Garry's Mod

Garry's Mod

Max Payne Pack
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Uppdatering: 3 okt @ 3:46

- Brought back some accidentally deleted files

Uppdatering: 1 okt @ 8:33

- Fixed clientside events initialization
- Added spawnmenu icons
- Slightly adjusted Beretta and Ingram viewmodel positions to prevent muzzleflashes from obscuring vision

Uppdatering: 1 okt @ 8:25

Uppdatering: 3 aug, 2023 @ 2:58

Forgot something

This will be the last update for a moment

Uppdatering: 3 aug, 2023 @ 2:32

- Improved grenades
- Hopefully fixed an issue with shells

Uppdatering: 2 aug, 2023 @ 1:41

Added a setting to disable hints

Uppdatering: 1 aug, 2023 @ 10:56

HUMONGOUS Update!

The changes are as follows:

[WEAPONS]
- Added weapon hints. You no longer have to wonder how to use painkillers
- Painkillers key has been changed from E+M2 to TAB for faithfulness purposes
- Bullets are rewritten from scratch. They now appear from the gun barrel and are a lot more optimized
- Large code optimization for effects: muzzleflashes, shells and magazines work better in multiplayer
- Explosives rebalancing. Damaging is closer to the original game, NPCs fear grenades and setting frags in multiplayer has been improved
- Melee weapons have proper particles now

[ENTITIES]
- Major optimization for ammo limit logic. Dual weapons can now be picked up with full ammo
- Respawn timer now works correctly

And more!

Uppdatering: 10 aug, 2022 @ 14:00

- Optimized shells and magazines, they now freeze after some time
- Added more checks for NPC weapons so you definitely get no more errors

Uppdatering: 9 aug, 2022 @ 23:15

Small fixes related to effects

Uppdatering: 9 aug, 2022 @ 7:54

A tiny shotgun force fix