Garry's Mod

Garry's Mod

Max Payne Pack
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Update: Oct 3 @ 3:46am

- Brought back some accidentally deleted files

Update: Oct 1 @ 8:33am

- Fixed clientside events initialization
- Added spawnmenu icons
- Slightly adjusted Beretta and Ingram viewmodel positions to prevent muzzleflashes from obscuring vision

Update: Oct 1 @ 8:25am

Update: Aug 3, 2023 @ 2:58am

Forgot something

This will be the last update for a moment

Update: Aug 3, 2023 @ 2:32am

- Improved grenades
- Hopefully fixed an issue with shells

Update: Aug 2, 2023 @ 1:41am

Added a setting to disable hints

Update: Aug 1, 2023 @ 10:56am

HUMONGOUS Update!

The changes are as follows:

[WEAPONS]
- Added weapon hints. You no longer have to wonder how to use painkillers
- Painkillers key has been changed from E+M2 to TAB for faithfulness purposes
- Bullets are rewritten from scratch. They now appear from the gun barrel and are a lot more optimized
- Large code optimization for effects: muzzleflashes, shells and magazines work better in multiplayer
- Explosives rebalancing. Damaging is closer to the original game, NPCs fear grenades and setting frags in multiplayer has been improved
- Melee weapons have proper particles now

[ENTITIES]
- Major optimization for ammo limit logic. Dual weapons can now be picked up with full ammo
- Respawn timer now works correctly

And more!

Update: Aug 10, 2022 @ 2:00pm

- Optimized shells and magazines, they now freeze after some time
- Added more checks for NPC weapons so you definitely get no more errors

Update: Aug 9, 2022 @ 11:15pm

Small fixes related to effects

Update: Aug 9, 2022 @ 7:54am

A tiny shotgun force fix