Starbound

Starbound

[FFS] Feast of Fire and Smoke Dungeon Tweaks
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更新于:12 月 20 日 上午 12:15
作者:Rylasasin

3.01:

* EP0 Floor 4 HC: There was a USCM Soldier in the duct that would try to talk to you then crash the game when you did. He has been put out of your misery.
* NPC Hardcore weapons are now more responsive.

更新于:12 月 5 日 下午 9:11
作者:Rylasasin

3.0:

* Hardcore: Enemies that use LMGs no longer start with an empty magazine.

* Hardcore Ep 0 and Ep 1 campaigns have special weapons at the end of them as rewards: The Double Doomer and Kitchen Nightmare respectively.

* Lt. Alice now processes consumables, nades, and (consumable) rocket launchers 10x faster (with dressing kit 20x faster)

* Phased out the silly fibers, volcanium, and trizium from Yuri, Papachino, and Nadezhda's crafting menus as it just made things unnecessarily tedious and annoying. For the base mod at least, they are now entirely useless (I kept the recipes only because certain 3rd party mods use them.)

For Yuri's 'DIY' recipes, the vanilla items directly replace the above items.

For Yuri's (and Papachino's) 'trade' recipes, you now just pay cash. The prices have been increased to compensate for the removal of these items.

* Removed Tungsten Ammo requirement and toned down dye and erchius fuel requirement from Nadezhda's air support smoke recipe

* Further reduced reward of Ep2's ending to compensate for this. You'll now have to do hardcore if you want the serious cash (or grind in DaE)

* FFS Ep 0 and 1: All vanilla bandages and red stims are swapped out for FFS healing items.

* Ep 0 Floor 4 (non-HC): Added two lockers in the armory to give you healing items and grenades.

* Ep2 Harcore: Final level: Health of the bosses, spinemines, and twiguns have been severely nerfed (I had forgotten to compensate for their tier in terms of health.) Their attack power however remains as is.

更新于:11 月 29 日 上午 10:07
作者:Rylasasin

2.94

* Fixed Ep 1 HC Zombies making you invulnerable. This was due to a missing effect (hardcore bleed).
* Overhauled Bleed. it's now more dangerous. Its damage increases (by 10%) per tick. Hardcore bleed (done only by Ep 1 Zombies and the EP 1 boss) is an even more dangerous variant of bleeding that damages faster and increases more per tick.

更新于:11 月 29 日 上午 2:58
作者:Rylasasin

2.93

* Hardcore: Enemies that use PKs, RPKs, and RPG-7s will take them out and reload them much faster.

* Ep0 HC Floor 1: Final rocket enemy moved further away to ambush the player better.

* Ep0 HC Final Boss: Reduced duration of AA Gun's Pinned Down effect to 1 second (was 3) to make the follow up attack less unfair.

* Ep1 HC: Boxes that previously contained mission notes (blueprint, etc) now instead contain lump sums of money.

* Ep1P1 (normal and HC): Removed a barbed wire in the building (it was killing the pirates on spawn.)

更新于:11 月 21 日 上午 6:14
作者:Rylasasin

Okay, ACTUAL 2.92 without reverting a bunch of things.

更新于:11 月 21 日 上午 6:04
作者:Rylasasin

Whoops I forgot I did changes while my other PC was out. My bad.

更新于:11 月 21 日 上午 5:53
作者:Rylasasin

2.9.2:

NPC-Only items will now clearly tell you that they're NPC only (mostly for those with SiP OSB)

更新于:11 月 18 日 下午 10:38
作者:Rylasasin

2.9.1:

* Ep 0 Floor 4: Fixed issue where crewmembers and pets could prevent progress.

* Merged FFS Coordinator and Weapon Tags. If you run that mod, you can now unsubscribe to that mod as it is redundant. I should have done this a long time ago but... didn't, for some reason.

更新于:11 月 7 日 下午 5:13
作者:Rylasasin

2.9

For those using Frackin' Universe, you may now listen to the music of FFS on any music player. This includes the Miniknog Ship music from my sister mod, Dungeons and Encounters (Requires that mod to play it, obviously.) There's only one custom song there so I didn't think it made sense to put a separate entry just for that.

Final Tweak to the dressing kit: It now heals 100 health for 30 seconds. Basically, it's a really early game, inefficient version of the vanilla medical kit.

更新于:11 月 3 日 下午 4:40
作者:Rylasasin

2.8HF1

I forgot to edit the songs into the dungeon.config.patch file for the hardcore Ep 0 quests, so after sacking the old trigger system they were back to playing the same artic combat 3 song again.

This has been fixed now. (re)enjoy your hardcore EP 0 music