Barotrauma
Extract It!
Mostrando 1-9 de 9 aportaciones
Actualización: 10 AGO a las 11:51

Actualización: 15 SEP 2024 a las 14:35

>Now without overriding the research station! Only the alien blood is being overwritten now, meaning significant compatibility boost
>That also means no more fabricator sound for research station :(

Actualización: 1 MAY 2024 a las 6:54

>Adjustments for the Blood in the Water update.
>May be some extraction chance difference, hopefully nothing drastically different.

Actualización: 19 DIC 2023 a las 13:46

>Updated for the new stack size system
>Slightly increased success probability (tests have shown there's approximately 40% chance of successful research; 13 GM have been produced out of 32 AB & Sta)

Actualización: 4 AGO 2023 a las 14:08

Removed non-related files from mod directory, file size significantly reduced; please forgive my extraordinary stupidity.

Actualización: 15 JUN 2023 a las 8:55

Actualización: 14 FEB 2023 a las 11:20

>Fixed for the new genetic materials system: now there's one unresearched material that can be researched into any of possible genes. As the result, now the probability of discovering some particular gene fully depends on game defaults (I never touched genetic material item with this mod), which is probably to the better.
And so now there's no point of asking me about probabilities for gaining each type of gene, because I don't know myself.

Actualización: 25 DIC 2022 a las 12:09

>Updated for new alien blood and research terminal prefabs
>Changed genetic material probabilities

Actualización: 2 JUL 2022 a las 16:04

>Added ability to refine alien blood with moderate chance of getting random genetic material. Stabilozine is also required for performing blood analysis. Result material is always tier 1 and the chance of getting it does not depend of medical skill.
>Research station now uses fabricator sound loop instead of deconstructor one.