安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
-
You need tons of "Stabilozine" anyway for research and for crafting medicine because it's used in so many things.
I make a lot of "Plastiseal," which is much better and more useful than "Bandages."
"Bandages" can be bought in bulk, as well as made with "Organic Fiber." "Elastin" can also be obtained and built in large quantities early on if you have a mod that makes plants visible on the sonar.
Remaining "Elastin" for "Antibiotic Glue"
2 "Opium" -> 1 "Morphine"
1 "Opium" + 1 "Stabilozine" -> 1 "Naloxone" (This is also often needed for "Morphine" since "Opium" can no longer be used as a mildly addictive substance because the effects are now more severe.)
I still remember playing medic before the talents rework. They had a perk that gave you some experience for "researching and combining genetic materials", but it was basically given for whatever you do at the research station - including researching blood with my mod. My character would get entire levels of extra experience just from doing this. Good times, haha.
Я глянул по поиску - там ничего не изменилось с прошлого раза, когда я проверял - все те же патчи, что здесь (хз, может удалить их нафиг, все равно устарели давно). Походу большинство Neurotrauma-игроков забили на этот мод/не слышали о нем/не знают как его патчить.