Barotrauma
Extract It!
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更新:8月10日 @ 11時51分
更新者:Lagmanor

更新:2024年9月15日 @ 14時35分
更新者:Lagmanor

>Now without overriding the research station! Only the alien blood is being overwritten now, meaning significant compatibility boost
>That also means no more fabricator sound for research station :(

更新:2024年5月1日 @ 6時54分
更新者:Lagmanor

>Adjustments for the Blood in the Water update.
>May be some extraction chance difference, hopefully nothing drastically different.

更新:2023年12月19日 @ 13時46分
更新者:Lagmanor

>Updated for the new stack size system
>Slightly increased success probability (tests have shown there's approximately 40% chance of successful research; 13 GM have been produced out of 32 AB & Sta)

更新:2023年8月4日 @ 14時08分

Removed non-related files from mod directory, file size significantly reduced; please forgive my extraordinary stupidity.

更新:2023年6月15日 @ 8時55分

更新:2023年2月14日 @ 11時20分

>Fixed for the new genetic materials system: now there's one unresearched material that can be researched into any of possible genes. As the result, now the probability of discovering some particular gene fully depends on game defaults (I never touched genetic material item with this mod), which is probably to the better.
And so now there's no point of asking me about probabilities for gaining each type of gene, because I don't know myself.

更新:2022年12月25日 @ 12時09分

>Updated for new alien blood and research terminal prefabs
>Changed genetic material probabilities

更新:2022年7月2日 @ 16時04分

>Added ability to refine alien blood with moderate chance of getting random genetic material. Stabilozine is also required for performing blood analysis. Result material is always tier 1 and the chance of getting it does not depend of medical skill.
>Research station now uses fabricator sound loop instead of deconstructor one.