Barotrauma
[OUTDATED] Ruins Enhanced
Se afișează 1-10 din 15 intrări
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Actualizare: 26 ian. 2024 @ 17:19

Rescaled ruin generation with difficulty. Vanilla values were broken
Added more doors to fix the waypoint generation bs. Some of them are broken.
Fixed error message from guardians

Will update modules later (maybe)

Actualizare: 21 oct. 2023 @ 13:13

Removed the artifacts and suitcase from the mod since they are now implemented in vanilla

Actualizare: 14 iun. 2023 @ 8:25

Removed an unfinished module from the file list i have no idea why it was being used

Actualizare: 22 apr. 2023 @ 15:04

Fixed invisible artifact case, I was modding on unstable version of the game, copied parameters of the more recent artifact transport case, and left the sprite empty like an idiot.

Next update I won't have to override the case

Actualizare: 18 apr. 2023 @ 3:12

Fixed Fractal guardians not dropping circuitry. I forgot to update inventories

Actualizare: 16 apr. 2023 @ 14:01

Removed the ruins shuttle until fixed. Made faraday artifact "discharge" a little more. Made shuttle entrance less common. Made gene storage breakable. Hopefully I'll work again on this mod when I feel like it

Actualizare: 14 mart. 2023 @ 20:39

1.0 update, making sure nothing is broken. Fixed a few containers that didnt have tags, very minor changes to some rooms, fixed a few waypoints, made sure guardians werent broken.

Actualizare: 5 oct. 2022 @ 9:16

Added one generator room, fixed some sprite issues, with this update Guardians finally take the proper amount of damage when shot by explosives, might be too much I'll do balance later

Actualizare: 11 iul. 2022 @ 14:50

Quick hotfix, water-powered Beacon wasn't working due to changes in Alien Generator. Must remember to increase explosion damage on guardians

Actualizare: 8 iul. 2022 @ 13:30

Added one room. Changed alien generators (can be destroyed, charge alien battery cells). Tweaked sky artifact a bit (hope it won't break ruins)