XCOM 2
Stukovs War: Additional Tesla Loot Mod Upgrades
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Uppdatering: 28 jul, 2022 @ 9:42

added a few more Upgrades, taken from base game and Proficiency Pack Abilities

Uppdatering: 17 jul, 2022 @ 8:19

added 2 upgrades if you run [WOTC] Extended Explosive Tweaks
Combat Engineer will prevent environmental damage falloff
Tandem Warheads will prevent damage to units falloff

Uppdatering: 17 jul, 2022 @ 8:00

added three new Weapon Upgrades if you use A Better Barracks Arsenal
Extra Bullets (single ammo reload)
Spray Module (low accuracy shot that's not turn ending)
Kiruka Bipod (spend 2 actions to get a huge aim bonus next turn)

Uppdatering: 11 jul, 2022 @ 20:42

corrected more typos
thanks to Catts mentioning it

Uppdatering: 6 jul, 2022 @ 7:16

corrected a Localization Error

Uppdatering: 4 jul, 2022 @ 10:43

corrected typos within Ammo

Uppdatering: 4 jul, 2022 @ 10:09

changed recovery patch from Medikit to Gremlin Upgrade

Uppdatering: 3 jul, 2022 @ 6:19

added Upgrades of you run the Gears of War Perkpack:
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Medikits:
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Recovery Patch - Grants the medical protocol abilities. Also grants 30% damage reduction to healed ally for 1 turn.

Critical Healing Ingredients - Some Healing abilities have a 50% chance to restore 4 additional hit points.

Inspiration Module - Select a target ally in cover. Target gains +40% (+60% if Inspiration II is learnt) Dodge until start of next turn."

Guns:
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High Power Module - Special shot that does +50% damage and has a 4 turn cooldown.

Armour:
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Inspiration Module - Select a target ally in cover. Target gains +40% (+60% if Inspiration II is learnt) Dodge until start of next turn.

Uppdatering: 19 jun, 2022 @ 13:38