XCOM 2
Stukovs War: Additional Tesla Loot Mod Upgrades
Affichage des entrées 11-19 sur 19
< 1  >
Mis à jour le : 28 juil. 2022 à 9h42

added a few more Upgrades, taken from base game and Proficiency Pack Abilities

Mis à jour le : 17 juil. 2022 à 8h19

added 2 upgrades if you run [WOTC] Extended Explosive Tweaks
Combat Engineer will prevent environmental damage falloff
Tandem Warheads will prevent damage to units falloff

Mis à jour le : 17 juil. 2022 à 8h00

added three new Weapon Upgrades if you use A Better Barracks Arsenal
Extra Bullets (single ammo reload)
Spray Module (low accuracy shot that's not turn ending)
Kiruka Bipod (spend 2 actions to get a huge aim bonus next turn)

Mis à jour le : 11 juil. 2022 à 20h42

corrected more typos
thanks to Catts mentioning it

Mis à jour le : 6 juil. 2022 à 7h16

corrected a Localization Error

Mis à jour le : 4 juil. 2022 à 10h43

corrected typos within Ammo

Mis à jour le : 4 juil. 2022 à 10h09

changed recovery patch from Medikit to Gremlin Upgrade

Mis à jour le : 3 juil. 2022 à 6h19

added Upgrades of you run the Gears of War Perkpack:
============

Medikits:
------------
Recovery Patch - Grants the medical protocol abilities. Also grants 30% damage reduction to healed ally for 1 turn.

Critical Healing Ingredients - Some Healing abilities have a 50% chance to restore 4 additional hit points.

Inspiration Module - Select a target ally in cover. Target gains +40% (+60% if Inspiration II is learnt) Dodge until start of next turn."

Guns:
------------
High Power Module - Special shot that does +50% damage and has a 4 turn cooldown.

Armour:
-----------
Inspiration Module - Select a target ally in cover. Target gains +40% (+60% if Inspiration II is learnt) Dodge until start of next turn.

Mis à jour le : 19 juin 2022 à 13h38