XCOM 2
Stukovs War: Additional Tesla Loot Mod Upgrades
11–19 из 19
< 1  >
Обновление: 28 июл. 2022 г. в 9:42

added a few more Upgrades, taken from base game and Proficiency Pack Abilities

Обновление: 17 июл. 2022 г. в 8:19

added 2 upgrades if you run [WOTC] Extended Explosive Tweaks
Combat Engineer will prevent environmental damage falloff
Tandem Warheads will prevent damage to units falloff

Обновление: 17 июл. 2022 г. в 8:00

added three new Weapon Upgrades if you use A Better Barracks Arsenal
Extra Bullets (single ammo reload)
Spray Module (low accuracy shot that's not turn ending)
Kiruka Bipod (spend 2 actions to get a huge aim bonus next turn)

Обновление: 11 июл. 2022 г. в 20:42

corrected more typos
thanks to Catts mentioning it

Обновление: 6 июл. 2022 г. в 7:16

corrected a Localization Error

Обновление: 4 июл. 2022 г. в 10:43

corrected typos within Ammo

Обновление: 4 июл. 2022 г. в 10:09

changed recovery patch from Medikit to Gremlin Upgrade

Обновление: 3 июл. 2022 г. в 6:19

added Upgrades of you run the Gears of War Perkpack:
============

Medikits:
------------
Recovery Patch - Grants the medical protocol abilities. Also grants 30% damage reduction to healed ally for 1 turn.

Critical Healing Ingredients - Some Healing abilities have a 50% chance to restore 4 additional hit points.

Inspiration Module - Select a target ally in cover. Target gains +40% (+60% if Inspiration II is learnt) Dodge until start of next turn."

Guns:
------------
High Power Module - Special shot that does +50% damage and has a 4 turn cooldown.

Armour:
-----------
Inspiration Module - Select a target ally in cover. Target gains +40% (+60% if Inspiration II is learnt) Dodge until start of next turn.

Обновление: 19 июн. 2022 г. в 13:38