Europa Universalis IV

Europa Universalis IV

Anbennar - Cannorian Monuments
Hiển thị 61-70 trong 100 mục
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Cập nhật: 14 Thg11, 2022 @ 9:37pm

Added custom tooltips for all of the monument requirement descriptions in order to make it significantly easier to understand what is required to build a particular monument.

Cập nhật: 3 Thg11, 2022 @ 1:41pm

fixed a local modifier being global in the kobold trapsmith guild and goofing everything up

Cập nhật: 25 Thg10, 2022 @ 2:42pm

Fixed the Silver Spires of the Silver Moon (Silvelar) granting global_tax_modifier on a region effect instead of local_tax_modifier.

Cập nhật: 24 Thg10, 2022 @ 5:23pm

added newfoot halfling culture to the list of cultures that can use Escanni monuments

Cập nhật: 13 Thg09, 2022 @ 7:32am

Updated for 1.34 Lions of the North. Is still compatible with 1.33/whatever version Anbennar is currently running at since monuments are extremely lightweight

Cập nhật: 12 Thg09, 2022 @ 10:23am

added reachmen culture group to the acceptable list of cultures in the Alenic Reach so that Adshaw can use all the monuments.

Cập nhật: 23 Thg08, 2022 @ 5:27pm

New image for the Pyramids of Khet, this version is cropped properly and better shows the urban environment that the Pyramids are in.

Artstation link of the new art: https://www.artstation.com/artwork/5qBNW

Cập nhật: 11 Thg08, 2022 @ 1:23pm

Fixed small error in requirements of the Throne of the Sorceror King that made it very difficult to use for witch kings.

Cập nhật: 10 Thg08, 2022 @ 1:56pm

Nerfed Bladeskeep down to 2.5% Administrative Efficiency (was 5% previously)

Cập nhật: 9 Thg08, 2022 @ 6:38am

BIG update, the great merge of my mod to SectionXIII's monuments is complete. This merge effectively adds three new monuments to Cannor:

Nimscodd Academy

The Throne of the Sorcerer-King

Bladeskeep

The Pyramids of Khet

all are rebalanced (a little bit) from Section's mod, with his approval and endorsement.