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报告翻译问题
The new Vaengheim mission tree automatically converts a bunch of northern cultures to new ones in the Gerundian group, e.g. Reachman -> Grey Reachman, Alenic -> Skamvin, and there are also some new Kobold and Gnome cultures. The monuments don't check for these new cultures and stop working when they probably shouldn't.
I forced a religious war : nothing
I forced a victory in religion war : nothing
I forcefully deleted the empire : nothing
Idk man :/
first in 1563, so I manually started religion war, then new crash, unvoidable, in the 12 january of 1565
They are a cool addition :D
With the latest updates, the Anbennar Vanilla Mod has introduce new Monuments, including the one for bladeskeep. This mod had a monument in bladeskeep, which you removed because of the vanilla patch. In result, the Monument disappeared in my current playthrough. The question is: Do i need to start a new game to have the bladeskeep monument or can this be fixed?
Great mod anyway, continue your great work !
But the game crashed again in early 1600s, when i tried passing one of the empires reforms as the emperor (i think it was the third one on the aristocracy side). This one couldnt be fixed so i gave up, did another campaign without the mod on, and then returned to the save again half a week later (with the mod again) and it just worked on its own for no reason.
And now it's again bricked for good in 1650s for no clear reason that i can see, it always happens on the same day of the same month, so maybe its another event that im not aware of or something.
@TheDash yeah idk the origin of that I'm still trying to figure out how the monuments are causing a league war crash
if I can tell correctly, the mod update seems to also have resetted the monuments effects.
e.g. bal dostan gave you the vampire estate at level 3 iirc. now i just has the "Vanilla" effect again.
I also thought the Calasandur Monuments were more widely available in this mod. But I'm not sure on his one.
I guess that kind of behaviour wasn't intended?