Europa Universalis IV

Europa Universalis IV

Anbennar - Cannorian Monuments
312 条留言
Akira Blaze 10 月 8 日 下午 2:36 
Bayvic doesn't accept city goblin despite it pretty much always ending up city goblin, i feel like it probably doesn't really become a great city lore wise until after the migrations so it's a bit odd it doesn't accept the city gobbos as a culture
Sorge_  [作者] 10 月 5 日 上午 10:22 
@Skaal I will fix it when I have a chance
Skaal 10 月 5 日 上午 5:41 
Hey, I'm really enjoying the mod! I found a small bug though:
The new Vaengheim mission tree automatically converts a bunch of northern cultures to new ones in the Gerundian group, e.g. Reachman -> Grey Reachman, Alenic -> Skamvin, and there are also some new Kobold and Gnome cultures. The monuments don't check for these new cultures and stop working when they probably shouldn't.
Sorge_  [作者] 9 月 22 日 下午 2:43 
@Makesin the internal check for witch kings still looks like it should work to me but I've added some fallbacks just in case
Makesin 9 月 21 日 上午 3:24 
I guess there was probably some change in the code with the magic update, because the Castanor monument no longer detects a witch king ruler
Sorge_  [作者] 9 月 21 日 上午 1:31 
@DanTheePaladin seems reasonable simple and logical, ok
DanTheePaladin 9 月 21 日 上午 1:01 
If I may make a suggestion, Adenica in base can only reach 90% cav ratio without switching to centuar military. I think it would be both useful and falvorful if Longlance Knights Academy T3 could give it the last 10% needed instead.
Hérault Gabriel 8 月 31 日 上午 10:02 
So this mod safe and working
Hérault Gabriel 8 月 31 日 上午 10:01 
I can provide a solid answer that it was Homebrew silvertaped indeed
Sorge_  [作者] 8 月 30 日 下午 1:31 
@Magnus_Volkare rate of complaints has dwindled so I can provide a cautious yes answer
Magnus_Volkare 8 月 30 日 下午 1:00 
Did the crashing issue ever get resolved? I'm keen on adding this mod back in my playlist
Krollbotid 8 月 18 日 下午 12:16 
about all guys whos game crashes at 1560. Have you tried disabling/fixing homebrew?
Hérault Gabriel 8 月 15 日 下午 12:26 
After some etsting, still crashing ...

I forced a religious war : nothing
I forced a victory in religion war : nothing
I forcefully deleted the empire : nothing

Idk man :/
Ventz 8 月 15 日 上午 7:38 
Yea I crashed at 1564 as well, I don't think the bug was fixed :(
Hérault Gabriel 8 月 15 日 上午 7:28 
Crashed again :/

first in 1563, so I manually started religion war, then new crash, unvoidable, in the 12 january of 1565
Hérault Gabriel 8 月 12 日 上午 4:09 
aww ok fair
Sorge_  [作者] 8 月 11 日 下午 4:21 
@Hérault Gabriel pyramids are in vanilla anbennar now, they are built by the Khet, the pyramids (from this mod) would just duplicate the concept so they're staying removed
Hérault Gabriel 8 月 11 日 下午 1:37 
Since crash seems to have calm down, will we see the pyramids again :o ?

They are a cool addition :D
COPER 8 月 10 日 上午 6:57 
Resubscribing seems to have fixed it, I've now made it to 1600 without a single crash.
Sorge_  [作者] 8 月 8 日 下午 4:40 
@COPER does crash still happen if you unub and resub to the monument mods?
COPER 8 月 8 日 上午 11:08 
Crash seems to still happen but it's not religious war related seeing as I'm now in a crash loop in january 1573 about 11 years after religious war ended in my campaign.
Hérault Gabriel 8 月 6 日 上午 6:06 
no more crash now or are we still cooked ?
Sorge_  [作者] 8 月 4 日 下午 3:01 
@Shakril new game is required if you want the monument to show up
Shakril 8 月 4 日 上午 7:17 
Question to the Bladeskeep monument:

With the latest updates, the Anbennar Vanilla Mod has introduce new Monuments, including the one for bladeskeep. This mod had a monument in bladeskeep, which you removed because of the vanilla patch. In result, the Monument disappeared in my current playthrough. The question is: Do i need to start a new game to have the bladeskeep monument or can this be fixed?
Antares 8 月 2 日 上午 4:35 
To clarify, it first crashed somewhere halfway through 1580, then I tried just loading the autosave but it turned out it also instantly crashes on loading. Loads fine now though.
Antares 8 月 2 日 上午 4:34 
After the latest fixes, I was able to load my Konolkhatep save (which previously crashed instantly after loading the game), so that's something :)
Hérault Gabriel 7 月 31 日 下午 2:14 
also ... if you re-add them after I started a new game ... they won't spawn won't they ... ?
Hérault Gabriel 7 月 31 日 下午 2:13 
ah ... can tell you it's not them because I still crashed in my Konolkhatep game
Sorge_  [作者] 7 月 31 日 下午 12:44 
@Hérault Gabriel they are temporarily removed while I try to isolate the cause of the crashes
Hérault Gabriel 7 月 31 日 上午 10:41 
didn't this mod add pyramids for Khetetara ? They are gone :(
AnarchyDice 7 月 31 日 上午 9:46 
If anyone else is having that issue, disabling all the monuments mods worked. I just copied over the bonuses I was getting from monuments into province modifiers.
AnarchyDice 7 月 30 日 下午 7:09 
To add some info, my Black Demense game is crashing consistently on October 18, 1588. I was already part of the winning league war side (Regent Court). Let me know if there are any files I can send that would help.
ArcticSoldier 7 月 30 日 下午 3:49 
Getting a now consistent crash in an ongoing Verne game. Roughly 7/1588, League War has been resolved for about 15 years. I can get it to crash with or without Cannorian Monuments, with or without Dwarven Monuments, and it doesn't crash if both aren't loaded at all.
Hérault Gabriel 7 月 30 日 上午 7:31 
hello, a crash still happen even after update (11/07/1570 for me), playing as Pashainé, and religious war still haven't happened.

Great mod anyway, continue your great work !
Recardo 7 月 26 日 上午 11:50 
When I play with all 3 monument submods the game crashes at around 1560 ish, afterwards I only turn off the cannor momuments and keep the other two on, and the game runs smoothly again always. So pretty confusing for me that people are saying the dwarven submod is the cause, maybe you can run 2 monument mods but not all 3 at once? Im stumped.
A Fallen Granny 7 月 21 日 上午 5:11 
I dont know if this helps but it isnt just the league war. After a lot of messing around with saves and console commands, i got past the league war. Dismantling the empire did NOT fix it btw, at least for me.
But the game crashed again in early 1600s, when i tried passing one of the empires reforms as the emperor (i think it was the third one on the aristocracy side). This one couldnt be fixed so i gave up, did another campaign without the mod on, and then returned to the save again half a week later (with the mod again) and it just worked on its own for no reason.
And now it's again bricked for good in 1650s for no clear reason that i can see, it always happens on the same day of the same month, so maybe its another event that im not aware of or something.
Sorge_  [作者] 7 月 20 日 下午 1:05 
@COPER don't run the mods until I figure out the origin of the crash or dismantle the empire early into the campaign
COPER 7 月 20 日 上午 9:34 
Is there any workaround to the league war crash? Other than disabling the mod before starting a campaign that is.
Sorge_  [作者] 7 月 18 日 下午 12:26 
@AnarchyDice vanilla anbennar has a bladeskeep monument now so there's no need to duplicate a monument
AnarchyDice 7 月 18 日 下午 12:18 
It seems like the bladeskeep monument got deleted?
Sorge_  [作者] 7 月 14 日 下午 5:25 
@JHunter360 that's an easy addition, added
@TheDash yeah idk the origin of that I'm still trying to figure out how the monuments are causing a league war crash
JHunter360 7 月 14 日 下午 3:14 
Hey bit an oddly specific one but the Nathalaire monument can't be used by resident Flamemarked Gnolls. Somewhat relevant for Xanxerbexis now and would make a huge amount of sense for them to able to take advantage of it. Either way love the monument additions from the mod thanks for your work
TheDash 7 月 8 日 下午 3:21 
love your mods but they seem to cause crashing during the leauge war in this most recent update
Sorge_  [作者] 7 月 7 日 下午 3:14 
@Schinkennudel cannorian monuments (used to) overwrite the native anbennar monument file so I could make adjustments to some of anbennar's natural monuments e.g., the cannorian forts like alcandar), that required overwriting but I stopped doing it since it required a ton of maintenance. It was just easier to remove the file completely since going through and individually editing each new monument is a bit of a pain, I might go and look through them later.
Schinkennudel 7 月 7 日 上午 9:32 
nice to see, that the monuments are now there. I have a question though:
if I can tell correctly, the mod update seems to also have resetted the monuments effects.
e.g. bal dostan gave you the vampire estate at level 3 iirc. now i just has the "Vanilla" effect again.
I also thought the Calasandur Monuments were more widely available in this mod. But I'm not sure on his one.
I guess that kind of behaviour wasn't intended?
Eldor 7 月 7 日 上午 4:30 
@Pr0bablySauc3 did you find out how to fix the problem with bath of Verinus? Just encountered the same problem
Davincie 7 月 7 日 上午 12:33 
Thank you for the quick update!
Sorge_  [作者] 7 月 6 日 下午 3:39 
@mstachife @Reaper Tyson @Pr0bablySauc3 @Gwannyn reported issues should be fixed and new monuments should now appear! Apologies!
mstachife 7 月 6 日 下午 3:20 
+1 this mod currently wipes all the new monument somehow, smashed halfway through the new formble tree before realizing it lol
Malgus 7 月 6 日 下午 2:36 
Any chance you can get Nathalaire, City of Pirates to be enabled for Gnolls (or just Flamemarked Gnolls) too, since the Hill Gnoll mission tree converts Nathalaire to Flamemarked Gnoll culture + Gnolls are pirates so it makes sense