Europa Universalis IV

Europa Universalis IV

Wrecking Pila
Showing 1-9 of 9 entries
Update: Aug 19, 2022 @ 11:20am

Fixed the automated event to trigger a day later so that you can exploit using the same event.

Increased mod compatibility (thanks NYITO) by:
Changing the scripted_functions file to not override base game whole file.
In scripted_functions file now I only have the can_exploit_tax function.

Added an option to deactivate this mod tax exploitation if you want to use the base game exploitation.

Update: Jul 16, 2022 @ 6:10am

Automated the event to remember you to exploit taxes

Update: May 14, 2022 @ 2:32pm

Added option to remove specific to territories

Removed cancel construction because of a bug

Update: May 7, 2022 @ 2:54pm

Version 4

Now you can't remove tributaries buildings

Fixed description of the menu toggle decision

Removed the possibility to exploit taxes by the base game UI

Update: May 7, 2022 @ 2:09pm

Version 3

Removed mine building option

Added construction cancellation

Added tax exploitation

Update: May 5, 2022 @ 4:46am

Version 2

Add cancel construction and hide navigation event effect

Fixed navigation options

Spectacle_factory localization option fix

Update: May 4, 2022 @ 2:08pm

Update: May 3, 2022 @ 2:53pm

Update: May 2, 2022 @ 4:59pm