Total War: WARHAMMER III

Total War: WARHAMMER III

Wondrous Wizard Levels - Magic skill tree overhaul
Ergebnisse 1–10 von 58
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Update: 3. Sep. um 3:45

Removed the inactive but still visible daemon prince spell effects using the new 'datasnipe' method introduced in patch 6.3.

Update: 3. Sep. um 3:13

Updated for 6.3.
Fixed missing Ogre specific skills for Lore of Death and Lore of Heavens Butchers/Slaughtermasters.
Fixed issue where Level 3 spells did not count towards unlock requirements for Arcane Conduit.

Update: 11. Jul. um 2:01

Regenerated skill trees to fix reported skill indenting issues.

Update: 20. Jun. um 16:54

Updated core support for Mixu's AIO.
See submod for details (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2861451024).

Update: 9. Mai um 21:59

Updated core support for Wez Speshul.
See submod for details (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2993716623).
Multi lore users now have their spells displayed as effects on the skill tooltip.

Update: 28. Mrz. um 2:30

Fixed issue where Kairos spell weren't appearing in UI.
Known issue: Daemon Prince items now display spell effects when they shouldn't.

Update: 28. Mrz. um 1:48

Updated for 6.1.
Removed Kairo functionality.
Known Issue: Kairos UI isn't showing the correct spells.

Update: 2. Jan. um 16:12

Fixed out of date duration/cast values for spells in Yin, Yang, Heavens, Metal and Life.

Update: 17. Dez. 2024 um 1:57

Removed core support for Wez Speshul Savage Great Savage as it was added in the DLC.

Update: 15. Dez. 2024 um 23:51

Hopefully fixed mixed lore caster spells being displayed across multiple spell selection wheels.