全面战争:战锤3

全面战争:战锤3

Ultra Aggressive & Smart AI
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更新于:2024 年 6 月 3 日 下午 1:22
作者:Hecleas

The AI ​​was too easy in the late game, because it spreads itself too thin.
So I made sure that she could move in groups of several armies if possible.

更新于:2024 年 6 月 1 日 下午 3:55
作者:Hecleas

更新于:2024 年 5 月 4 日 下午 4:48
作者:Hecleas

更新于:2024 年 5 月 2 日 下午 4:46
作者:Hecleas

更新于:2024 年 4 月 7 日 下午 8:47
作者:Hecleas

更新于:2024 年 4 月 7 日 上午 6:27
作者:Hecleas

更新于:2024 年 4 月 5 日 上午 8:47
作者:Hecleas

更新于:2024 年 3 月 26 日 上午 5:47
作者:Hecleas

Final correction of the AI ​​which remained passive from the mid game.
-the AI ​​will be much more aggressive.
-the AI ​​will no longer remain blocked or inactive.
-The AI ​​will no longer be reluctant to attack a colony when it has a large superiority in strength.
-The AI ​​will be constantly active as long as it is at war.

This fix unlocks a huge range of AI gameplay.
Because with the past bug, it's like a lake or a river was blocked, blocking the fluidity of the current. (example: stacks of 10 units freeze on a colony to wait ad vitam aeternam)
Now everything is unlocked, without any blocking or anything else.
The campaign can last 1000 rounds while remaining fluid, active, aggressive and challenging.

更新于:2024 年 3 月 15 日 上午 7:45
作者:Hecleas

更新于:2024 年 3 月 13 日 下午 7:36
作者:Hecleas

-Correction of a task for the AI ​​which prioritized too much the fact of following a leading army, which would break the end games, because the AI ​​only moves in groups of several stacks, which prevents it from divide correctly to manage the different fronts.
This may seem like a small fix, but it will probably have a huge impact on prolonged games.
-Value fix that caused the AI ​​horde to attack a defenseless colony too often and not allow enough time for its army to regenerate and sooner or later it would get attacked with its forces weakened.
The values ​​have been put in half compared to vanilla.