Total War: WARHAMMER III

Total War: WARHAMMER III

Ultra Aggressive & Smart AI
Viser 41-50 af 97 forekomster
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Opdatering: 3. juni 2024 kl. 13:22

The AI ​​was too easy in the late game, because it spreads itself too thin.
So I made sure that she could move in groups of several armies if possible.

Opdatering: 1. juni 2024 kl. 15:55

Opdatering: 4. maj 2024 kl. 16:48

Opdatering: 2. maj 2024 kl. 16:46

Opdatering: 7. apr. 2024 kl. 20:47

Opdatering: 7. apr. 2024 kl. 6:27

Opdatering: 5. apr. 2024 kl. 8:47

Opdatering: 26. mar. 2024 kl. 5:47

Final correction of the AI ​​which remained passive from the mid game.
-the AI ​​will be much more aggressive.
-the AI ​​will no longer remain blocked or inactive.
-The AI ​​will no longer be reluctant to attack a colony when it has a large superiority in strength.
-The AI ​​will be constantly active as long as it is at war.

This fix unlocks a huge range of AI gameplay.
Because with the past bug, it's like a lake or a river was blocked, blocking the fluidity of the current. (example: stacks of 10 units freeze on a colony to wait ad vitam aeternam)
Now everything is unlocked, without any blocking or anything else.
The campaign can last 1000 rounds while remaining fluid, active, aggressive and challenging.

Opdatering: 15. mar. 2024 kl. 7:45

Opdatering: 13. mar. 2024 kl. 19:36

-Correction of a task for the AI ​​which prioritized too much the fact of following a leading army, which would break the end games, because the AI ​​only moves in groups of several stacks, which prevents it from divide correctly to manage the different fronts.
This may seem like a small fix, but it will probably have a huge impact on prolonged games.
-Value fix that caused the AI ​​horde to attack a defenseless colony too often and not allow enough time for its army to regenerate and sooner or later it would get attacked with its forces weakened.
The values ​​have been put in half compared to vanilla.