Total War: WARHAMMER III

Total War: WARHAMMER III

Ultra Aggressive & Smart AI
Viser 61-70 af 97 forekomster
< 1 ... 5  6  7  8  9  10 >
Opdatering: 25. maj 2023 kl. 16:33

Opdatering: 25. maj 2023 kl. 12:26

-Improved AI defense when it feels threatened (colony/region)
-He will retreat when he sees one of his regions threatened
-The junction when to attack / when to defend is more fluid, seems more logical

Opdatering: 5. maj 2023 kl. 13:26

-Reduced valuation of unfortified settlements (AI over-evaluating and besieging way too many towers)

Opdatering: 16. apr. 2023 kl. 8:05

Opdatering: 15. apr. 2023 kl. 20:08

-Massive work on the value judgment of the settlements for several days, always to adjust and correct the rare suicide attacks on the settlements.
Now I have had no problems and I have the exact result I wanted.
-Anti-Player has been removed for the "Hard" campaign level
Now Easy/Normal/Hard has the same focus level as AI vs AI
-New anti-player reduction for Very Hard/Legendary, I couldn't go lower because it is now very close to normal value (like Easy/Normal/hard)

Opdatering: 14. apr. 2023 kl. 15:51

-Improved the defensive aspect of the AI ​​in general, it will better defend its neighboring regions with an enemy and threatened
-Adjustment of the priority of recovering lost territory
-Adjustment and rework of the AI, always with the aim of making it more fluid with the means that CA offers...
-Adjustment of the power value judgment of fortified and unfortified colonies in order to avoid suicide attacks as much as possible while preventing the AI ​​from becoming passive.

Opdatering: 28. feb. 2023 kl. 18:23

-Reduced anti player for Legendary/Very Hard/Hard campaign difficulty level
-Slightly improved AI

Opdatering: 6. jan. 2023 kl. 8:46

Opdatering: 4. jan. 2023 kl. 15:24

Opdatering: 30. dec. 2022 kl. 14:18

-Improved AI which will probably be greatly felt during the campaign (it will analyze better, dare better, hold its positions better and defend itself much better)
-Adjusted anti player focus to be in line with AI logic and not break the system when attacking/defending when necessary without sacrificing territories