Total War: WARHAMMER III

Total War: WARHAMMER III

Ultra Aggressive & Smart AI
Viser 51-60 af 97 forekomster
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Opdatering: 23. feb. 2024 kl. 17:10

Opdatering: 28. nov. 2023 kl. 1:12

-Adjustment/correction of "task" value which made the AI ​​too defensive on its neighboring territories to enemies, as a result it became passive.
Now everything is unlocked and the campaign map is very active, dynamic and aggressive
-Increased desire to recruit elite units for the AI

Opdatering: 25. nov. 2023 kl. 4:07

Opdatering: 1. okt. 2023 kl. 8:41

Update:
-A lot of work on the analysis of forces, whether troops, garrisons, colonies, etc.
-Better value judgment
-Better analysis of terrain and positioning
-More strategic
-More intelligent

Opdatering: 14. sep. 2023 kl. 6:02

Opdatering: 2. sep. 2023 kl. 6:12

-Several hours of debugging
-Improved the behavior of the AI ​​which defends its territories where the enemy has penetrated
-Adaptation of the mod for the new update

Special mention; after the theft of some of my values ​​by Forlorn the AI ​​expert according to himself.
It's Creativity Assembly's turn, but unluckily they copied old values ​​that I changed because they made the AI ​​suicidal when attacking fortified and non-fortified colonies.
Keep it up guys, you're geniuses...

Opdatering: 26. juni 2023 kl. 5:49

Opdatering: 25. juni 2023 kl. 14:58

-Correction of value judgment on unfortified settlements
-Increased the priority of defending a colony that is under siege
-Improved value judgment of enemy armies (other than colonies)

Opdatering: 9. juni 2023 kl. 20:54

Opdatering: 9. juni 2023 kl. 6:33

-Removed the last colony bonus, now you won't see the AI ​​be siege for 10 turns to destroy the last colony of the targeted faction