Conan Exiles

Conan Exiles

Highmane's Arsenal
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更新于:2022 年 6 月 28 日 下午 10:46

**Highmane's Arsenal Update 1.6.1**
**Highlights:** Combat Adjustments, New Poisons,

**Combat and Balance Changes:**
The Rapier has had its hyper armor reduced to cover less of the heavies, and gets even worse the further into the chain you go
The Rapier has received a slight damage buff to heavy attacks
The Rapier no longer has hyper armor on the 4th light (the 1st is the only one that does, and it is only partially covered)
Fixed Rapier heavy after 4th light not dealing damage

Greataxe Offhand now uses 16 stamina (down from 21)
Greataxe Offhand 2 now uses 16 stamina (down from 21), damage multiplier increased from 1.3 to 1.5 (same damage multiplier as a heavy)

Adjusted Scorpion Queen Poison and Reaper Poison resetting their tick timer every time a new stack was applied - this previously made the poison actually have a 1 second pause every time a new stack was added, signifcantly reducing damage output
Buffed Bloodscourge Poison - it now ticks once every second, rather than 1.25 seconds.

Wielding any shield from Highmane's Arsenal now grants an additional 100 armor (including shields from Skeleton Key Chests)

**New Items:**

Workbench: Dismantling Box, a much faster and smaller version of the dismantling bench

Decoration: Branch Gravesign, Wooden Gravesign, Big Wallsign (Can be written on like signs)

Armor: Darfari Legwraps (Accessory), Chainmail Mask (Accessory), Chainmail Coif, Loose Chainmail Coif, Chainmail Mantle, Cigar (Accessory), Royal Crown
Retextures for: Crown of Cruelty, Bowler Hat (now dyable),

Unique Weapons:
Rotflesh Poison - A sunder poison that applies a 5% sunder debuff per stack. Can be cleansed, stacks to 10, lasts 15 seconds otherwise before survival reduction
Quickvenom Poison - A poison that deals rapid damage. Can be cleansed, stacks to 6, deals 1 damage per stack, deals damage every .33 seconds, lasts 5 seconds before survival reduction

**~ Other Changes:**
All poison has had its weight reduced (.88 > .3)
Possible fix for armor class issues with accessories from the mod. Not certain if it was the culprit but we'll see.
Fixed dismantling recipes for all rapiers and fabled ultra greatswords
Added Thrall Wars Copper recipe craft (found under Alchemy) and processing (in processing bench to Copper Dust)
Added a recipe to change Eldarium into Decaying Eldarium
Removed some old outdated fable weapons in the list and replaced them with Testing variants
Moved Skama to Food instead of Alchemy

更新于:2022 年 6 月 22 日 下午 10:52

**Highmane's Arsenal Update 1.6**
**Highlights:** New Weapon Type: Rapiers, Tweaks, Fabled Weapon Touchups

**Combat and Balance Changes:**
Rapier: A weapon designed around fast thrusting attacks, quick recoveries, bleed damage, and low stamina cost, the rapier is a weapon built for those who like to be quick and nimble whilst both making aggressive advances and quick retreats as needed, with the ability to flow between both within combos.
The rapier features a very fast 4-hit light chain that bleeds on the 2nd, 3rd, and 4th light attack, then resets back into the first hit for an infinite chain. While it is lower damage, it's great at building up status effects or punishing stationary and out of stamina targets.
The rapiers heavies are designed with advancing forward thrusts that end with a quick slash to cripple targets. Any part of the recovery of both the light and heavy chains, including finishers, can be cancelled with the offhand attack.
The rapier's offhand move is a quick backstep partially covered by hyper armor to escape attacks, which lets you very quickly flow into your light or heavy opener after the dodge. This move can be used in the middle of chains, to initiate chains, or to reset chains.
The rapier has 2 sprint attacks as light or heavy that combo into your second move in chain.
The rapier's dodge cancel windows are very wide - the main combos can be dodge cancelled out of at any time, and the sprint attacks and offhand both recovery very quickly to allow you to dodge again.

Grenades:
Offhand Blast Grenade damage radius increased to be about 75% of a normal grenade rather than less than 50%
Very slight increase to Shrapnel Grenade damage
Corrected Concussive Grenade damage - it is now the same on light and heavy, and the radius now also correctly matches shrapnel grenades

Improved Musket, Crossbow, and Pistol aim - they now use a more centered camera. Be warned that close range shots might hit a little lower than intended due to the nature of the aiming.

Sword, Axe, and Mace + Offhand Throwing Axe has received hyper armor buffs to be protected during more of their attacking stage

Changes to Fabled Weapons: Balance pass across all of them to increase damage / armor pen up to the same tier. Fabled weapons are meant to be about 1-2 damage and 1% armor pen higher than their legendary standards. A lot of two handed weapons fell below that quota, and the mace inparticular well exceeded it.

**New Items:**

Decoration: Wooden Bench

Weapons: Common Rapier, Guarded Rapier, Pirate Rapier

Armor: White Tiger Tail (Accessory, admin spawn only)

Unique Weapons:
Twinned Blueswords - The opposite of the redswords, these chill on hit.
Eldritch Rapier - A rapier variant that provides +5 Strength
Underdark Rapier - A rapier variant that provides +5 Vitality

**~ Other Changes:**
Added a campfire visual to the Processing Bench to show that it also does campfire stuff
Fixed Broom Decoration
Fixed Smoke Grenade recipe giving 1 instead of 5

更新于:2022 年 6 月 20 日 上午 10:42

**Highmane's Arsenal Update 1.5.9**
**Highlights:** Grenade Additions, Helmets

**Combat and Balance Changes:**
All 'Volatile Orb' items have been renamed to simply have a 'Grenade' suffix
All Grenades items now throw faster, and have better recoveries
All Grenades have had weight and stamina cost adjustments based off their effectiveness, their short descriptions will detail stamina costs:
A light orb - 10 light / 15 heavy (Reserved for combat orbs like shrapnel and concussive)
A medium orb - 20 light / 25 heavy (Reserved for utility orbs like smoke and gas)
A heavy orb - 30 light / 35 heavy (Reserved for big utility effect orbs like siege damage and healing)
A very heavy orb - 99 light / 99 heavy (Reserved for things not meant to be spammed like voice orbs)
Grenades now stack to 25, from 10
It is now possible to dual wield Grenades by using any mainhand Grenade with the Offhand Burst Grenade. They also combo. Infinitely, with Offhand > Light or Heavy then Light / Heavy > Offhand (or the other way around)

Ultra Greatsword will now combo into it's Offhand attack for the first 3 lights or heavies. It is still considered a finisher still and has no followup.
Ultra Greatsword Offhand now uses 16 stamina instead of 20
Tampered with input windows to prevent some instances of accidental attacks after sprints or finishers

Crossbow and Musket shots out of a walk or sprint will now be almost accurate instead of consistently shooting the floor

**New Items:**
Decoration: Island Map Model, True Indigo Plant

Weapons: Steel Mallet Hammer, Twinned Steel Mallets, Kingdom Ultra Greatsword, War Scythe Greataxe (replaces Cursed Scythe Greataxe, Scythe Greataxe no longer has unique idle but can now be used as a skin), Broom Spear

Armor: Spanish Helmet, Crusader Helmet, Open Sallet received significantly improved textures, Knight Helmet received significantly improved textures

Unique Weapons:
Concussive Grenade - slightly higher damage than bone shrapnel orb, and applies a 15% non-stacking sunder effect
Healing Grenade - creates a short, lingering mist that regenerates the health of anyone who stands in it
Gas Grenade - creates a long-lasting poison cloud that deals decent damage to those who stand inside it or pass through it
Offhand Burst Grenade - a low damage, small AoE grenade that can be wielded in the offhand with any other one handed weapon type

**~ Other Changes:**
Universal Decoration Bench now includes all of Shani's Decorations items, and possibly Dude's Creative Constructions - I guessed at the crafting table groups for the last ones.
Put a very stupid amount of work into Jeff's Caldwell Conversion Pistol to test modifications for flintlock and hunter pistol
Added the Campfire's Recipes to the Universal Processing Bench and the Processing Bench Worker
Solspiel and Mistmourn had their reactive effect changed: It now lasts short (12 seconds from 20) but inflicts a far more potent temperature debuff when struck
All Legendary Weapons except Lovetap from Skeleton Key chests now dismantle into a single fragment of power. Jingling Hollow Mace now gives 4 instead of 3
All Twinned weapon variants now use the same skin slot and skin with any other Twinned weapon
Removed the trailing hissing sound from most orbs when thrown
All torches now burn out at the same rate as the glove torches (slightly over 1 day at lowest perish rate)
Fixed Musket Recipe not working
Added Specter Poison recipe to the alchemy feat
Reduced the crafting cost of compost and potent compost in the processing bench
Reduced the crafting cost of grey lotus

更新于:2022 年 6 月 17 日 上午 4:36

**Highmane's Arsenal Update 1.5.8**
**Highlights:** Quick patch for Cursed Sands wipe, last one for a little bit.

**Combat and Balance Changes:**
Greatsword Heavy Sprint attack should now allow victim to roll/move out of it much sooner

**New Items:**
Knockback Paddle - admin spawn only, but it has a full moveset without any hyper armor that deals high knockback. Useful for fun activities with friends, like batting eachother off cliffs!

Armor: Hyperborean Slaver Belt

Weapons: Claymore Ultra Greatsword

Unique Weapons: Leftenant's Musket and Lefteneant's Musket Bayonet - muskets that provides +5 Accuracy, found under Fabled Ranged Weapons

**~ Other Changes:**
Processing Bench Worker thrall now provides all processing bench to the bench they are put in - until I find a way to add thralls to the inventory, these will be admin spawn in only
Added a few more roleplay items

更新于:2022 年 6 月 14 日 上午 3:24

**Highmane's Arsenal Update 1.5.7**
**Highlights:**

**Combat and Balance Changes:**
Ultra Greatsword 2nd Light now deals reduced damage, combo multiplier set to .7 (from .95) (about an 18% damage reduction)
Ultra Greatsword 3rd Light now deals reduced damage, combo multiplier set to .9 (from .95) (about a 6% damage reduction)
Ultra Greatsword Heavies now deals reduced damage, combo multiplier lowered by .1 across all moves (about an 8% damage reduction)
Ultra Greatswords had their weight changed again, last time I touch it I swear: From 5.5 to 6.5 (so it doesn't weigh less than a greatsword)

**New Items:**

Weapons: Savage Ultra Greatsword, Nodachi Ultra Greatsword, Steel Ultra Greatsword, Curved Ultra Greatsword,

Unique Weapons: Elder Ultra Greatsword (+5 Vitality), Fume Ultra Greatsword (+5 Strength), Profaned Ultra Greatsword (+5 Encumberance, Weightless, Reduced Stamina Usage)

Consumables:
Skama - induces a dizzying effect on the character when drank, found under Highmane's Alchemy feat. Definitaly not Skooma
Fabled Recipes for Ultra Greatswords and Sorcerer's Weapons - the latter has now been seperated into their own category

**~ Other Changes:**
Fighting Fists should now work correctly as a skin to only show your fists
Eastern Powder now has an improved visual effect, and was renamed Eastern Smoking Powder

更新于:2022 年 6 月 13 日 上午 2:34

**Highmane's Arsenal Update 1.5.6**
**Highlights:**

**Combat and Balance Changes:**
Fixed Ultra Greatsword Offhand T-Pose issue
Increased first light speed by 20%
Light 2 now chains to light 3 much quicker for a more fluid feel
Light 2 and 4 now have increased forward movement
Increased all Ultra Greatsword Armor Penetration by 5% (You will have to recraft the item if you already put a kit on it, sorry!)
Stamina cost change: Full heavy combo down to 54 (from 70) Full light combo down to 24 (from 28)
Very minor tweaks to heavy attack timings, mostly speed increases and sooner combo windows, to increase fluidity
Heavy attacks now have slightly earlier dodge window

**New Items:**

Weapons: Telith Ultra Greatsword, Oar Ultra Greatsword (Deals concussive damage)

Decoration: Oar Decoration

**~ Other Changes:**
Changed weight of all Ultra Greatswords to 5.5 (from 8)

更新于:2022 年 6 月 12 日 下午 10:35

**Highmane's Arsenal Update 1.5.5**
**Highlights:**

**Combat and Balance Changes:**
New Weapon Type - the Ultra Greatsword
Featuring a 4 hit-chain light and heavy combos that break any and all guards unfortunate enough to be in their way, an offhand attack, and 3 sprint attacks, the Ultra Greatsword is an extremely powerful and weighty weapon made for those who don't mind taking a hit to deliver one much bigger. You'll find this weapon has great hyper armor coverage and very high damage, but with a very slow weapon speed to match. While it's reach keeps it reasonably effective even against moving targets, it's extreme weight tires out the wielder quickly and it's slow speed leaves users open to counter attacks, especially from longer weapon types. The Heavy Sprint attack has the unique ability to send your enemies flying away with a legendary golf swing, and the offhand move, although slow, can knockdown any target it strikes if they're not in a hyper armor state.

Greataxe Chop has received combo support - after a chop, you can chain into your 3rd light, 3rd heavy, or a new offhand move that applies sunder and knocks down enemies
Greataxe Heavies now apply status afflictions - Heavy 1 Bleeds, Heavy 2 Bleeds, Heavy 3 Cripples, Heavy 4 Sunders (formerly, none of them applied anything)
Greataxe Heavy 3, Light 3, and Light 4 no longer chain to offhand attack to prevent an infinite combo
Greataxe Opener Light had an adjustment made so it will accept combo inputs sooner (slightly before the actual swing) instead of on a weird timing after the swing
Greataxe Sprint attacks now correctly chain into light 2 rather than light 3

**New Items:**

Weapons: Zweihander Ultra Greatsword, Crusader Ultra Greatsword, Entwined Ultra Greatsword

Decoration: Acheronian King Bed, Large Square Swamp Waterblock, Large Circular Swamp Waterblock

Giant Waterfall, Giant Swamp Waterfall (Admin spawn only)

Armor: Relic Hunter Vest (Accessory)

Consumables:
Weapon Feather Fitting update - Sets damage to 0, Reduces weight by 99%
Armor Feather Fitting - Reduces armor by 90%, Reduces durability by 50%, Reduces weight by 99%

**~ Other Changes:**
Magic Feather Fitting renamed to Weapon Feather Fitting
Fix for Greataxe Chop's trail being far too big
Reduced the weight of Rolled Bedroll and Pillow Bedroll to .1 (from 1)
Increased the length of Greatwolf Greataxe and Adventurer's Greataxe so you're no longer forced to use a skin to be at optimal weapon length

更新于:2022 年 6 月 10 日 下午 10:29

**Highmane's Arsenal Update 1.5.4**
**Highlights:** Armors! Plenty of armors!

**Combat and Balance Changes:**
Godbreaker Chestplate now provides 1 hp regen/s when worn

**New Items:**
Armors: Exile's Helmet, Legion Knight Armor, Legion Footsoldier Armor, Godbreaker Curiass, Leather Helmet, Stygian Crusader Armor, Black Hand Shirt, Trader Hat, Spanish Helmet (Very WIP while I find or make textures for it, would not recommend using)
Accessories: Aquilonian Mask, Jeweled Circlet, Hyena Fur Skirt, Hyena Fur Cloak, Royal Lemurian Belt, Royal Lemurian Tasset, Wanderer's Backpack, Caravan Backpack

Weapons: Iron Hatchet Axe, Steel Hatchet Axe (was already implemented as Archer's Axe, but not skinnable due to technicalities), Crusader Greatsword

Decoration: Loose Big Hide Rug / Loose Red Carpet - both have no collision (you can fall through them) for honest or nefarious purposes

Consumables: Lemonade - for the hot summer! Provides stamina regeneration and cools you off

**~ Other Changes:**
Added Basic Carpenter's Bench and Torturer's Worktable to the Univeral Crafting Bench, allowing basic bows and torturer items to be crafted

更新于:2022 年 6 月 7 日 下午 10:39

**Highmane's Arsenal Update 1.5.3**
**Highlights:** Craftable Eldarium, Tree and Plant Recipes

**Combat and Balance Changes:**
Reduced the damage of the new armor negation legendary weapons, some were over performing. Some may still need adjusted in the future, remains to be seen in practical testing

**New Items:**
Weapons: Kingdom Greatsword, Volatile Smoke Orb, Glowing Crystal Torch

Decoration:
All Plants and Trees introduced last update are now craftable - trees were divided into 3 different feats.
Highmane's Jungle Trees, Highmane's Highland Trees, Highmane's Desert Trees
Plants were merged into outdoor decorations

**~ Other Changes:**
Roleplay Redux Rune overwrites are now correctly implemented, along with added roleplay items tagged (Roleplay Item)
Added a little bit of love <3

更新于:2022 年 6 月 6 日 下午 10:48

**Highmane's Arsenal Update 1.5.2**
**Highlights:** Lots of Tree and Plant Decorations, Legendary Weapon Overhaul, Siege Damage Tweaks

**Combat and Balance Changes:**
Significantly increased the gravity of siege bolts to avoid 'mortaring'
Volatile Siege Orbs now always deal their maximum siege damage (2,500) but have a slightly reduced blast radius for accurate sieging
Increased the gravity on Volatile Siege Orbs to be less than siege bolts
Explosive Jars now had a signifcantly reduced outer blast radius - no more randomly dealing 1 damage to a deco piece across the entire build
(Old Blast Radius: Max 256 / Min 2048, roughly 7 foundations)
(New Blast Radius: Max 300 / Min 600, roughly 2 foundations)

**New Items:**
Armors:
Skeleton Head variant without hood

Decoration:
75 New Trees from the vanilla game to use as placable decoration
19 New Plants from the vanilla game to use as placable decoration

Items:
Orange Hand Torch

Unique Weapons:
All 47 Legendary Weapons from Skeleton Key Chests have received complete reworks to give them unique effects and make them worth using compared to other weapons
Pyromancer's / Cryomancer's Glove Torch (Heats / Chills on hit whilst providing light via a flame held in the hand)

**~ Other Changes:**
Restored the Attribute warpaint textures since they no longer need to be invisible since bonds replaced them
Fabled Weapons now cost 2 fragments to craft (down from 4) and 60 eldarium (up from 40). Offhand items like shields and throwing axes will cost half as much.
Colored Torches now burn for about 14 hours (up from 6) Weight reduced to .1 (down from .25)
Roleplay Redux Runes are no longer droppable and weigh nothing - big thanks to Senja for sharing his item table for this and saving me a good chunk of work!
Reduced the size of the Universal Craftsman and Universal Decoration Benches by about 30%, this WILL effect already placed benches