Stellaris
Extra Districts
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Güncelleme: 9 Eki @ 6:11
Güncelleyen: FebHare

- Updates on Environment Research Districts.
-- Added district specializations
-- Now "Full Steam Ahead" policy won't destroy these districts. Just Environmentalist job slots are swapped to manufacture jobs slots.
- Update to Stellaris 4.1.5.

Güncelleme: 23 Eyl @ 2:56
Güncelleyen: FebHare

Added has_any_farming_district_or_building scripted trigger overwriting. Actually, "has_any_farming_district_or_buildings" (ends with s) is renamed to "has_any_farming_district_or_building" (ends without s), not be removed.

Güncelleme: 23 Eyl @ 1:42
Güncelleyen: FebHare

- Updated to Stellaris 4.1.
- Added supports on focus about district constructing. ED district constructing fulfill vanilla district constructing conditions.
- Fixed there are two pop_environment_tolerance_ED_shelter scripted values.
- Fixed descriptions about finite basic resource districts.

Güncelleme: 6 Eyl @ 21:54
Güncelleyen: FebHare

- Removed Unsecure Mines districts and related deposits and desicions.
- Fixed zone_unity_jobs_add inline script. Habitats, arcologies and ringworlds have had fewer Unity jobs.
- Updated subterranean prospecting result. Now SR-related deposits like Dust Caverns (Max Generator Districts = 3 and some "Volatile motes per Technicians") can be found.
- Updates on "Minor Artifact Capacity" and "Astral Threads Capacity" modifiers.
-- Added Artifacts Archive district specialisation. It can be built on Archeology Districts and Now it adds Minor Artifact Capacity.
-- Added Astral Threads Archive district specialisation. It can be built on "Astral Scar" Observation Districts and Now it adds Astral Threads Capacity.
-- Removed "Archaeological Artifacts Vault" and "Astral Threads Vault" Country Modifiers.

Güncelleme: 28 Ağu @ 5:16
Güncelleyen: FebHare

- Updated to Stellaris 4.0.23.
- Fixed messages about finite resource district depletion.

Güncelleme: 21 Ağu @ 6:46
Güncelleyen: FebHare

- Updated for Stellaris 4.0.22.

Güncelleme: 9 Ağu @ 7:32
Güncelleyen: FebHare

- Patched up "jobs/zone_entertainers_add" inline script. It has a few issues which reported on Paradox forum. See details on "Stellaris - "Duelist" Job provided by District Specialization "Entertainment Megaplex" separated and cannot be filled" thread at Paradox forum (https://forum.paradoxplaza.com/forum/threads/stellaris-duelist-job-provided-by-district-specialization-entertainment-megaplex-separated-and-cannot-be-filled.1749826/).
- Introduced patched zone_entertainers_add inline script to unity district specializations.
-- Fixed Entartainer variants use job_entertainer_effect_desc.
-- Oppressive Autocracy now has entertainers, not enforcers.

Güncelleme: 7 Ağu @ 7:16
Güncelleyen: FebHare

- Fixed compatibility issues between Planetary Diversity.
- Introduce job/XXX_add inline scripts on many places.
- Updated on basic resource districts.
-- Now finite district deposits won't spawn on Machine or Hive planets. After all, these planets have special districts like district_hive_1, and they are much more POWERFULL than ED finite districts.
-- "Wild Animals" deposit and won't decrease Farming district slots now.
-- Deposits for Hunting fields will be swapped on terraforming now.
-- ED Energy districts now have "Generator Support" district specialisation. The same applies to Minerals and Food districts.

Güncelleme: 20 Tem @ 18:11
Güncelleyen: FebHare

- Updates on district automation.
-- ED basic resource districts now can't have automation buildings, but have automation effects if the planet has automation buildings on related vanilla districts.
-- ED housing and facility districts now can't have automation buildings, but have automation effects if the planet has city automation buildings.
-- Disabled zone_urban, zone_spawning and zone_machine_replication overwriting. Now they are replaced with ED coloned version (can't have automation buildings).
-- Added mining_districts_value, generator_districts_value and city_districts_valuescripted value overwrites.
- Disabled "Show unavailable ED Combined Districts" desicion.
- ED minerals resource districts now can have minerals zones.
- On Unsecure Mining zone, only anti-crime buildings (not any government buildings) are allowed now.

Güncelleme: 15 Tem @ 3:35
Güncelleyen: FebHare