Stellaris

Stellaris

Extra Districts
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Oppdatering: 28. mai 2022 @ 19.18

Disabled "ED Shelter Effect Manager" feature, in case of you remove ED_shelter_annual_check_enabled global flag.

Oppdatering: 28. mai 2022 @ 6.16

- Added Subterranean origin bonus for mining district variants.
- Improved job weight.
- Added colony_automation modifing features.
- "Max Underground City" is managed by script_values now.
- Shelter bonus is restored from Species Minimum Habitability to Habitability Bonus. I found SMH as planet modifier is displayed but has no effect.
- Shelter bonus is managed by script_values now. If you feel you have performance issue on constant check, execute "effect set_global_flag = ED_shelter_annual_check_enabled" console command. It change check method to annual one. I will consider more refined method, if there are many users prefer annual check.
- Fixed AI won't build some districts (in 3.4, ai_weight no longer work on districts).
- Japanese names for shelter and its job were changed.
- Added +1 building slot to Ascended Housing.

Oppdatering: 13. mai 2022 @ 21.46

- Updated for Sterralis Ver 3.4.
- Shelters are unlocked only with less-than-40% habitability.
- ED Shelter Effect Manager have Species Minimum Habitability (Max 40%), rather than Habitability bonus.
- Jobs have Ver 3.4. features.
- (Compatibility issue with Planetary Diversity) On some planet types (not-Ocean but unlocked uncapped farming districts), farming-related Combined districts are unavailable. I had worked around this issue, but there are too many error outputs.
- Added Japanese localisation.
- Added fallback text (written in English) for Korean language setting.

Oppdatering: 7. mai 2022 @ 8.18

- Added a new district, "Fuel-based Generators". Its job produce more Energy, but will be depleted over decades.
- Fixed "Max Rare Mineral Mines" icon is larger than it plan.
- On Rare Mineral Mines and Fuel-based Generators, If there is no district or district slot due to depletion, all related deposit are removed (so district gridbox will be removed).
- Lowered ED Energy distrct deposits weight.
- Wenkwort planet won't have ED mineral / SR district deposits.
- Overhauled localization text.
-- Gestalt worker on Unsecure Mine is renamed, from "Reckless Mining Drone" to "Unsecure Mining Drone".
-- Mote Advanced Resource District is renamed, from "Chemical Industry" to "Chemical Refinery".
-- Habitat district deposits are renamed, from "Planet XXX Deposit" to "Celestial Body XXX Deposit".
-- Habitat SR districts are renamed, from "Orbital XXX Mine" to "Orbital XXX Collecting Facility".
-- Habitat districts, their deposits and jobs now have descriptions.

Oppdatering: 30. apr. 2022 @ 1.56

- Added a new district, "Rare Mineral Mine". Its job produce more Minerals, but will be depleted over decades.
- Pops can't avoid Unsecure Miner job, on Penal or Thrall colony.
- Improved description text of "Show unavailable ED districts" decision.
- (Compatibility with SCO mod) Fixed planets with Shelter district can be Thrall colony.
- (Compatibility with PD mod) Fixed The Archive planet can't have Sunbathing Gardens or Electricity Feast Regulator.

Oppdatering: 27. apr. 2022 @ 6.03

- "Massive safety precaution at Unsecure Mines" decision now take mineral Cost, not Unity.
- Massive change on Shelter district. It is a housing district now, provides 1 job, 3 housing and 1 building slot.
- Shelter jobs provide Habitability in different manner. "How many pops are supported by each shelter job" will be checked annually. Fewer pops are supported, "ED Shelter Effect Manager" deposit give better habitability bonus.
- Fixed Jobs on Advanced Resource districts and Habitat Districts have wrong effect_desc.
- Some PD planets will be considered as "oceanlike". It affects some deposit weight.
- Researcher on Nature Reserve is renamed form "Park Ranger" to "Xenobiologist". After all, at least 3 other mods have different "Park Ranger" jobs.

Oppdatering: 18. apr. 2022 @ 5.06

- Tidal Generator deposits have more chance, if the planet is Ocean or the system is own by an aquatic empire.
- Tidal Generator Cost is increased but aquatic empires have some discount.
- Fixed Tidal Generator provide 3 Housing.
- Combined districts have more custom_tooltip, to show why they can or can't be built clearer.

Oppdatering: 17. apr. 2022 @ 5.36

- Add decisions to show / hide all ED districts (include unavailable ones).

Oppdatering: 17. apr. 2022 @ 4.27

- Ad-hoc fix: Conditions about Facility and Combined districts are moved to "allow" property, so you can see why this district isn't available. Well, it show all Facility and Combined districts, so I will add show / hide feature.

Oppdatering: 16. apr. 2022 @ 23.55

- Fixed Shelter district could removed after construction.
- Garden districts no longer unlocked by Administrative Office (and its variants).