Stellaris

Stellaris

Extra Districts
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Update: 29 aug 2022 om 2:05

- Fixed Undersurface City remove Shelter jobs (instead of adding) sometime.
- Changed spawn weight of basic resource district deposits. If the planet has bonus, weight will be increased.

Update: 11 aug 2022 om 22:39

- Fixed only standard district_set planets can have ED basic resource districts. Now, non-city_world district_set planets (like PD Necro planets) can have.
- Fixed shattered ring worlds owned by reguler empire can have Sunbathing Gardens.
- Fixed PD Necro planets can't have Combined Districts.

Update: 29 jul 2022 om 3:18

- Fixed Planetary Alloys Mine doesn't unlock Planetside Mining mandates.
- Nature Gardens now can produce angler job.

Update: 28 jul 2022 om 17:33

Fixed Planetary Alloys Mine wasn't counted on mandates.

Update: 25 jul 2022 om 4:23

- Added Planetary Alloys Mine, a Mining District variant. It has 2 Scrap Miner job (or Gestalt variant) slots.
- Habitat Alloys Mine now has Scrap Miner job (produces 2 Minerals and 1 Alloys), not Alloys Miner job (produces 4 Minerals and 1.5 Alloys).
- Scrap Miner job (or Gestalt variant)'s descriptions are changed, for non-ring worlds.
- A few changes on Slum.
-- Build time and cost are reduced to 10.
-- Housing is reduced to 4, but can have technology bonuses.
-- Added +5 Crime and -5 Amenities modifiers.
-- Can be built on non-thrall world, if free housing is under 0 or has it already.
- Some planets (non-Ecumenopolises and non-PD Arcologies but use city_world district_set) are considered as arcologies now.
- Chemistry Industry, Gas Refinery and Crystal Mines can be built on Thrall world now.
- (Compatibility issue with Planetary Diversity) On some planet types (not-Ocean but unlocked uncapped farming districts), farming-related Combined districts are available again. While there are many error outputs, I think it is worth to have.

Update: 2 jul 2022 om 4:35

- Facility districts on habitats, Ecumenopolises and ring worlds have more housing, job slots and upkeep cost.

Update: 25 jun 2022 om 18:35

- Updated for Stellaris Ver 3.4.4.
- Updates on Schools of Elevation.
-- Necrophage hive has it own district description now.
-- Job slots could reduce like Elevation Chamber.
-- AI handling is improved.

Update: 11 jun 2022 om 19:49

- Fixed primitives and fallen empires have shelter district gridbox.
- On Underground city:
-- This district was renamed to "Undersurface City".
-- Added shelter feature.
-- Added Subterranean mining district bonus.
-- Increased housing modifier, same as City District.
- On Necrophage District:
-- This district was renamed to "Schools of Elevation".
-- Fixed job effect description.
- On Spaceport District:
-- Changed Spaceport prerequisite. Now it requres a starbase in the system and country must be regular empire with 2-or-more starbases.
-- Imroved AI handling.
-- Its job was renamed to "Interstellar Patrol".
-- Changed Interstellar Patrol's naval cap is same as necromancer. But Trade Protection is increased to 3.
-- Removed job weight modifiers by army-related traits from Interstellar Patrol.

Update: 1 jun 2022 om 4:51

- District-related mandates now count vanilla non-standard districts (like habitat ones) and ED ones.
- Fixed habitat build completion spawn deposits on other celestial bodies in the system.

Update: 30 mei 2022 om 4:26

- On finite basic resource districts (Fuel-based Generators and Rare Mineral Mine), now districts (not jobs) produce extra resource. It is for ease of maintenance (special jobs won't be required).
- Added "Hunting field", finite food districts.
- Fixed gridbox of finite basic resource districts could remain forever.
- Improved Shelter job's effect description.
- Shelter effect is nerfed a little.