Europa Universalis IV

Europa Universalis IV

Anbennar - Dwarven Monuments
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更新于:2022 年 11 月 22 日 上午 2:26

Sorry for the double update, I forgot to remove a small line of unneeded text.

更新于:2022 年 11 月 22 日 上午 2:20

Big-ish update: rebalanced a number of different monuments, as well as changed the way you upgrade the holds from being purely 40 development everywhere to requiring the hold to be level 3 (or 4 for particularly important holds). This change was implemented to better interact with the existing hold system within Anbennar, as well as to slightly slow down monument building to be more of a solidly midgame phenomenon instead of early-mid game.

更新于:2022 年 11 月 20 日 上午 2:11

Changed Phokhao Citadel's (Verkal Ozovar) -dip annexation cost to a -10/-20/-30 liberty desire in subjects effect.

更新于:2022 年 11 月 14 日 下午 9:35

Changed "Underground Race" to "Subterranean Race" to better match already existing Anbennar localization.

更新于:2022 年 11 月 9 日 下午 8:22

Added custom localization to the list of cultural requirements at the bottom of the monument UI so it doesn't look quite as clunky. Now it states that you must be an Underground Race (in fancy yellow text as well!) in order to use the monuments.

The underground races are Dwarves, Goblins, Kobolds, Black Orcs, and Mossmouth Ogres (the latter being the culture of Mire Maw)

Also did some minor balance touch ups to the Tunnel of Love and a few other monuments. Nothing very big.

更新于:2022 年 10 月 24 日 下午 5:23

added newfoot halfling culture as an allowable culture for Marrhold's monument in Escann

更新于:2022 年 9 月 13 日 上午 7:33

Updated for 1.34 Lions of the North. Is still compatible with 1.33/whatever version Anbennar is currently running at since monuments are extremely lightweight.

更新于:2022 年 7 月 26 日 上午 8:06

Forgot a zero on Phokhao citadel's second tier which accidentally made it -75% diplomatic annexation cost instead of -7.5%. It is now back to being normal.

更新于:2022 年 7 月 22 日 下午 10:20

A number of small changes have been made to some monuments. Nothing major has changed, but in general, 1) global modifiers that I felt were too strong have been slightly reduced, 2) Some province modifiers have been increased, since some were weaker than buildings one could build, and 3) most generals and admirals that are created from a monument have recieved slight buffs to their pips, since they are not permanent but can help strengthen a nation's military for a short period while the general is alive. Also fixed some mild inconsistencies with effect tiers.

更新于:2022 年 7 月 9 日 下午 5:40

minor edits to an on_upgraded trigger thingy I messed up slightly in last update