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[triggerimplementation.cpp:16491]: Script error! Script Object Token: "has_country_flag", Context: "", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()
Dwarven one seems to work fine now, though! Here's hoping the Cannorian one isn't too hard to fix, cause I love having all the glorious monuments to play with!
dwarvenlads eat good this week
"- unfortunately I am windows enjoyer
just on the very bottom there is hundreds of the same line [triggerimplementation.cpp:30320]: Script error! Script Object Token: "has_great_project", Error: Trigger condition set on the wrong scope: ( false && "unrecognised great project type in trigger" )
and this one as I understood causes crashes"
"- then you'll have to find which of the monument triggers is incorrect in your mods
maybe one of them includes an outdated copy of an anbennar file"
I've noticed since the new release (and even during quite a bit of BB runs beforehand) that any game with this set of monuments on (Aelntir/Haless seems to work fine, not sure about Cannor) guarantees a crash during the League wars.
For anyone that doesn't want to start over, turning off this set of moments mid playthrough seems to allow you to progress as normal.
Hey noticed a small bug in the orghelovar and mithadum monuments, you use an effect to change ruler stat but you use
change_ruler_stat = {
stat = dip
amount = 2
}
when it should be:
type = dip
The mitrhandum one is the same just mil instead of dip.
I'd like to ask... Does the Tier 3 of the Emerald Spire do anything? It says that "Province(s) gets Large Emerald Desposit Beneath the Spire" but it's not listed anywhere in the production menu or which provinces that gets it.