Europa Universalis IV

Europa Universalis IV

Anbennar - Dwarven Monuments
222 条留言
ZerfSack 9 月 19 日 上午 8:08 
@vixisdead you are truly a masochist if you did that, but good to know........
vixisdead 8 月 11 日 上午 9:52 
turns out you actually can add this to an existing save, if you're a masochist and know how to edit save files lmao
TheComradeCommissar 8 月 8 日 上午 12:15 
It works well now, Steam must have butchered an update. Thank you and sorry for bothering.
Sorge_  [作者] 8 月 7 日 上午 1:58 
@TheComradeCommissar try unsubbing and re subbing to the mod and see if the crash still happens
TheComradeCommissar 8 月 6 日 下午 11:41 
Just ANB + music/monuments submods;however, I have narrowed it down to this one. Every error.log ends with line:
[triggerimplementation.cpp:16491]: Script error! Script Object Token: "has_country_flag", Context: "", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()
Sorge_  [作者] 8 月 6 日 下午 12:09 
@TheComradeCommissar are you running any other mods? This is a new issue I have not had reports about yet
TheComradeCommissar 8 月 6 日 上午 10:29 
Possible bug: Game crashes when any dwarven nation researches admin tech level 12; "skipping" levels by using `tech 2` (or any other natural >1) doesn't work.
Sorge_  [作者] 8 月 2 日 下午 3:37 
@Toast maybe, I don't know for sure, I am waiting for reports (or the absence of them)
Toast 8 月 2 日 下午 2:25 
Was the 1550+ issue fixed?
Bonkfire 7 月 29 日 下午 6:34 
i can back that i had a mp game with 2 players, running anbennar plus the 3 monuments. it crashed every time we loaded a save past like 1550 until i turned off the cannorian mod
Sorge_  [作者] 7 月 29 日 下午 2:49 
if you're not in the anbennar discord don't worry about it
Sorge_  [作者] 7 月 29 日 下午 2:27 
@Vyndil can you send the save file to me over discord so I can test it? if you're in the anbennar discord just post it in #submod-general and @ me. That would be very helpful thank you
Vyndil 7 月 29 日 上午 7:21 
I had a save game right before a consistent crash point that I tested this on. I can't speak for everyone, but for me after trying it with both Dwarven and Cannorian, and then with each one individually, the culprit for the crashes seems to be the Cannorian one.

Dwarven one seems to work fine now, though! Here's hoping the Cannorian one isn't too hard to fix, cause I love having all the glorious monuments to play with!
Georgix 7 月 28 日 下午 11:52 
ADMC Fork AND potentially fixed monuments?
dwarvenlads eat good this week :lunar2019coolpig::lunar2019coolpig:
Reywas 7 月 28 日 上午 2:25 
I can't speak for any league war but it happens a fair bit into the game, I have a feeling it's one of the AI upgrading/building a monument and then something going wrong when that completes. Some effect is not playing nice for the current patch.
Sorge_  [作者] 7 月 23 日 下午 3:28 
@iClipse thank you for your bug report, I will add it to the list to investigate
iClipse 7 月 23 日 下午 12:23 
Seems to me the crashes are indeed related to the Dwarven submod and not the other ones. Although first crash happens around 1550, I can often power through by restarting a few times and once it runs for a year, it doesn't crash anymore. However, when restarting a game at 1600 and later it just crashes on the first day, unless I disable this mod. Just had 4 tries where each time it crashed on the first day. And the crashes happen after the league war has finished, so I'm thinking it has not really anything to do with it, but more with something happening done by the AI. Year is 1620
Liorans Firefly 7 月 19 日 上午 10:35 
Form Anbennar Discord:
"- unfortunately I am windows enjoyer
just on the very bottom there is hundreds of the same line [triggerimplementation.cpp:30320]: Script error! Script Object Token: "has_great_project", Error: Trigger condition set on the wrong scope: ( false && "unrecognised great project type in trigger" )
and this one as I understood causes crashes"

"- then you'll have to find which of the monument triggers is incorrect in your mods
maybe one of them includes an outdated copy of an anbennar file"
Sorge_  [作者] 7 月 18 日 下午 12:32 
@Kimmoou can you send me your save so I can use it to help determine the origin of the crashes? just like as a google drive link or something.
Bombardiro Crocodilo 7 月 18 日 上午 4:50 
in my case the crash happens in 1550, but the reason for it I also don't know
Kimmoou 7 月 18 日 上午 3:26 
Hey really appreciate the mod and I just want to share. The crashes might not be related to the League War specifically. Been through 2 playthroughs and the only crashes that happened were at 1650+. The crash was not a fixed date but has to be something to do with AI making decisions in the game. If I reloaded a save 1 year before the crash date zone it would either be a couple months earlier or a couple later than before. When I loaded a save date a month or less before the crash then It was always a fixed date. FYI I'm using all your anbennar monument addons and Haven't ran into troubles yet after disabling the dwarven monuments.
A ghoul 7 月 17 日 上午 12:04 
My crash was a bit suspicious that it happened at 99 warscore league war, but I could start the crashing save as the league war leader, make a peace deal and win the league war without problems. Though I would still crash as that country (Damescrown) a month after the league war ended, or immediately crash if I tried tagging back into my original country.
Sorge_  [作者] 7 月 13 日 下午 3:01 
I know, I'm trying to find out the source of the crashes but its incredibly difficult since no file in dwarven monuments touches the league war or how it works which makes no sense to me
Punishment™ 7 月 13 日 上午 6:33 
Hey! Big thanks for your great work.

I've noticed since the new release (and even during quite a bit of BB runs beforehand) that any game with this set of monuments on (Aelntir/Haless seems to work fine, not sure about Cannor) guarantees a crash during the League wars.

For anyone that doesn't want to start over, turning off this set of moments mid playthrough seems to allow you to progress as normal.
Sorge_  [作者] 6 月 11 日 下午 2:45 
@Manol0lo oh thank you I didn't know why those weren't working. I'll update with suggested fix
Manol0lo 6 月 11 日 上午 6:57 
Love your monument mods and thank you for making them!
Hey noticed a small bug in the orghelovar and mithadum monuments, you use an effect to change ruler stat but you use
change_ruler_stat = {
stat = dip
amount = 2
}
when it should be:
type = dip
The mitrhandum one is the same just mil instead of dip.
Sorge_  [作者] 6 月 11 日 上午 3:06 
FreakingNerd 6 月 11 日 上午 12:30 
hey, im running a dnd campaign set in anbennar and would love to use ur hold photos for my campaign, any chance you have them somewhere that i could download and use? thanks! love the mod!
Sorge_  [作者] 4 月 23 日 上午 11:35 
@Raden could you provide more information? What specifically isn't working?
Raden 4 月 23 日 上午 8:35 
Just a heads up currently does not work with bitbutcket, it seems they touched stuff in cannor with monuments so that could of messed with it
Sorge_  [作者] 4 月 7 日 下午 1:37 
@qgmo2009 yeah the picture is kinda ass it's my least favorite but I'm too lazy to find/make a better pic
qgmo2009 4 月 7 日 下午 12:46 
the picture for the tunel of love looks like a sewer ngl
Baka Racker 3 月 5 日 下午 7:15 
Yeah, it's an awesome mod and really helps if you're going for Aul-Dwarov and want EVERY DWARF HOLD.
Sorge_  [作者] 3 月 5 日 下午 5:56 
Oh, that's unfortunate to hear. Hopefully the developer returns to update it at some point.
Baka Racker 3 月 5 日 下午 3:53 
@Sorge_ I'd guess TheLonelyWarrior is asking because that mod is out of date and from the comments, doesn't work with current Anbennar.
Sorge_  [作者] 3 月 5 日 下午 3:21 
No because the scope of that mod is outside the scope of this mod, I have never interacted with the mod author (I'm sure they're pleasant though), and because both are compatible as far as I'm aware so the status quo is fine.
TheLonelyWarrior 3 月 5 日 下午 1:26 
Any possibility of incorporating Dwarven Tunnels for Anbennar into this mod?
Baka Racker 1 月 27 日 下午 3:49 
@Sorge_ That's understandable, and I appreciate the answer.
Sorge_  [作者] 1 月 27 日 上午 11:35 
@Baka Racker Bitbucket updates frequently enough that it is impossible for me to keep up with all the changes. With that said, it is comparatively rare for a bitbucket change to affect this mod or any of the other monument mods. Try it out on bitbucket and if it works, it works.
Baka Racker 1 月 26 日 下午 3:59 
Would this work with the bitbucket version?
pigeonpoop 1 月 4 日 上午 7:28 
thanks a lot for making all of these, adds some great flavor and lore bits to many regions
Mestre d'Avis 2024 年 12 月 13 日 上午 11:52 
A suggestion: Orcish cultures should be counted as having a subterranean culture present to use the monuments, since orcs canonically come from the Serpentspine (more specifically from Hul-Jorkad).
Krille 2024 年 10 月 29 日 上午 1:35 
No worries! I really love this mod since each hold hets something unique, the art looks so good and the lore desc is great t read up for a bit of lore
Sorge_  [作者] 2024 年 10 月 28 日 下午 9:27 
@🦊 Krille 🦊 thank you for pointing that out, the province modifier is supposed to refer to just the Emerald Spire province itself, it has been fixed now.
Krille 2024 年 10 月 28 日 上午 4:04 
Hello!
I'd like to ask... Does the Tier 3 of the Emerald Spire do anything? It says that "Province(s) gets Large Emerald Desposit Beneath the Spire" but it's not listed anywhere in the production menu or which provinces that gets it.
Krille 2024 年 10 月 25 日 上午 5:42 
As a fellow dwarf, this mod is great and I love the images on them.
Sorge_  [作者] 2024 年 8 月 27 日 下午 6:02 
@EarthRat I am not sure I understand your question. The monument (from this mod) that goes in Marrhold does not replace or in any way interact with the Marrhold tunnel monument (which is from anbennar and is completely untouched by this mod).
EarthRat 2024 年 8 月 27 日 下午 3:08 
Love the mod! However, I encountered a small problem where the Marrhold mission tree wants you to build the marrhold tunnel or own the other side of it. That's kind of unreasonably hard to do with the new monument replacing the tunnel! Any chance that could be fixed?
Droog 2024 年 7 月 20 日 下午 2:25 
Like for Battler
kramarczuk 2024 年 6 月 23 日 上午 11:57 
How this isnt part of the main mod I'll never understand. Never play Anbennar without it! Amazing work!