Rivals of Aether

Rivals of Aether

Carol the Wildcat (2.0/DE Update)
Exibindo entradas 81–90 de 100
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Atualização: 10/abr./2022 às 7:15

v1.19

Jab Hit 3 Angle 361 -> 315
Jab 2 Hit 1 Angle 280 -> 361
Jab 2 Hit 3 Angle 280 -> 315
Ftilt2 Knockback scaling Hit 3 0 -> .5
Ftilt2 Hitpause scaling Hit 3 0 -> .7
Gave Ftilt2 some proper knockback because for whatever reason when giving all moves knockback in beta that one got completely missed out
Utilt Hit 1 and 2 Knockback Scaling .2 -> 0
Utilt Hit 3 Angle 105 -> 70
Utilt Hitpause scaling Hit 3 0 -> .7
Utilt2 Hit 1 and 2 -> Removed scaling
Utilt2 Hit 3 Angle 280 -> 70
Dtilt Hitpause scaling Hit 3 0 -> .7
Dtilt2 Hitpause scaling Hit 3 0 -> .7
Removed Knockback scaling on Dtilt Hit 1 and 2 and Dtilt2 Hit 1 and 2
Double jump height off bike 5 -> -1

Reworked the Jab and Tilt combo system to give every move a different knockback angle. Also reworked the code a bit more, now you can max out at 6 hit combos
Basically all final hits have been set to hitpause scaling .7 and scaling has been removed from hits 1 and 2.
Due to an oversight, Jabs could be cancelled into tilts outside of hitting the opponent, this has now been fixed.

The fact that a bike could spawn while a bike was being thrown out because of DSpecial was missed in the previous patch, this has now been fixed.
Turpix informed me on how to prevent move cancels on frame 1 double jump but I couldn't get the code to work so the jump height has been lowered to help jump cancels feel a bit more natural. Will work on this more in the future. Basically we're back to the pounce being cancellable at any time. Turning a bug into a feature.
Moved the cooldown of FSpecial from walljumping from the 5th jump only to the second jump onwards.
Fixed Fair2 making Carol getting back on her bike when it hits the opponent.
You can now Dash Attack out of FSpecial2.
Bair has an additional hitbox at the front of Carol in the latter stages of the attack though this is a weaker move since the move is meant to be to hit from behind. The second hitbox has the reverse angle.
Bair's first hitbox has been reduced in length by two frames as a result.
Revamped Airdodge animations off the bike
Edited the Nair animation to make it clearer when the actual attack is taking place

Atualização: 8/abr./2022 às 16:27

v1.17

Fair2 Endlag 14 -> 6
Bair Angle Flipper 6 -> 0
Fair 2 Hsp 0 -> clamp -2/2
Ground Friction .5 -> .35

It was still possible to cancel pounce frame 1 due to the game considering the state to be double jump in the first frame, a fix was attempted, though it appears to have not done much on that.
Being crystalized by Olympia's Crystal Stun had the hurt sprites the wrong way round
Ustrong came out a frame too early, this has been reduced to a 4 frame move with the start time being corrected.
Fair2's trigger to reset the motorbike variable came too late, so this has been changed to be as soon as the endlag starts.
Safety net that was still there from the old version of Fair2 where the move would cancel on collision has been removed from the code.
Added a cooldown to Fspecial on Fair2 due to the fact that zooming towards the disc overrides the returning bike. It is now only possible to use Fspecial if there is no bike in play.
Fixed a glitch whereby using any other move while Fair2 is returning would despawn the bike, now the bike only despawns during the end of Fair2 itself if the bike returns before hitting the ground.
Fixed a glitch where pouncing after using your five wall jumps enabled an additional walljump.
Roll sprites have been moved up a bit so that they don't intersect with the ground.

Atualização: 7/abr./2022 às 15:53

v1.16

Hi, I'm Todd Howard and this is my Rivals of Aether mod

There were a few glitches related to the new implementation of Fair2 regarding hitpause, these have now been fixed. Also if you were hit during the animation of this a second bike would appear, so the code has been retooled in order to be more efficient and accurate.

Now, back to porting Skyrim to Rivals of Aether!

Atualização: 7/abr./2022 às 11:49

v1.15

Fair2 Angle Flipper 8->0
Bair2 Base Hitpause 4->7
Bair2 Hitpause Scaling 0-> .8

Altered the timing of pounce cancel to ensure some horizontal momentum before its possible to cancel it
Reworked Fair2, now you can use it anytime while off the ground. Landing on the ground in the middle of the move now momentarily cancels Carol's bike state until the bike comes back and hits her, at which point she gets back on the bike. The move now lasts longer and is more in line with Fspecial
Wall jumping out of pounce and Nitro Boost now requires you to hold down the jump button
Tweaked the AI slightly to help Carol wall jump properly off walls after using Fspecial
Fair2 and Fspecial now have adaptable angles and angle flippers that change during the move. Both start at 45 angle 0 flipper, both switch to flipper 4 and on the way back they return to flipper 0 but with an angle of 135.
Revamped the HUD to remove generic text and make the text look a bit more like the HUD in Freedom Planet.
The function that allows you to charge the bike to maximum during practise mode was unintentionally working in real matches, this has now been fixed.

Atualização: 4/abr./2022 às 10:08

v1.14

NSpecial Base Hitpause 0 -> 2 (all hits)
NSpecial2 Base Hitpause 0 -> 2 (all hits)
FSpecial Startup 12 -> 17
FSpecial Angle 280 -> 45
FSpecial Hit 1 Angle Flipper 8 -> 4
FSpecial Base Knockback 6 -> 5
FSpecial Disc creation frame 1 -> 6
Fspecial now comes back 5 frames later

FSpecial air dodge frame has been moved to just after the disc has been thrown
Fixed wrong speed clamp on FSpecial
Fixed the disc despawning before hitting Carol.

Dair2 now has a sound effect on explosion when it hits the opponent.
Fixed a glitch where if you ride up a wall on stages with high walls and then use Dair2 the bike would disappear long before hitting the ground

Atualização: 3/abr./2022 às 16:30

v1.13

Dstrong Hit 1 Angle Flipper 0 -> 9
Dstrong Hit 1 Techable 0 -> 1
Dstrong2 Angle Flipper 0 -> 8
FSpecial Hit 1 Angle Flipper 0 -> 8
Fair2 Angle Flipper 0 -> 8
Fstrong2 Angle 10 -> 361
Dattack Cooldown 20 -> 30
Dattack Cooldown 20 -> 30
Jump Speed 12 -> 11.5

Can you tell that I had zero experience of how to design moves from all the changes being made?

FSpecial cannot be cancelled before the disc is thrown anymore
Getting hit the moment you run out of fuel no longer makes you get off the bike, it now happens after you've been hit. I'm hoping that this will fix a bug that allows you to get stuck off screen.
The first 2 hits of Jab, Jab2, Ftilt, Ftilt2, Utilt, Util2, Dtilt and Dtilt2 are now untechable.
Dair cooldown has been added to Dair2.
Death now resets fuel to 0 and makes you get off the bike. To compensate, DSpecial's charging rate has been doubled.

Also, as an addendum to the previous patch, Super Armor and the ability to cancel the wild kick have been disabled for the first 6 frames of the move, due to a glitch that allowed you to pounce on the ground by pressing jump and special at the same time.
The same thing was also done with Kirby's copy ability

Atualização: 2/abr./2022 às 16:33

v1.12

Dattack Cooldown 10 -> 20
Dattack2 Cooldown 10 -> 20
FSpecial Projectile Does Not Reflect 0 -> 1
FSpecial Projectile Is Transcendent 0 -> 1
FSpecial Projectile Unbashable 0 -> 1
FSpecial Projectile Plasma Safe 0 -> 1
Fair2 Projectile Does Not Reflect 0 -> 1
Fair2 Projectile Is Transcendent 0 -> 1
Fair2 Projectile Unbashable 0 -> 1
Fair2 Projectile Plasma Safe 0 -> 1
Fspecial2 movement has been overhauled
Fspecial2 Cooldown 40 -> 200 and has been moved to the beginning of the move
Dash Speed on bike 11 -> 10
Uair Angle 361 -> 100 (Yes, this was dumb, dang C+P)
Uair2 Angle 361 -> 100 (Again...)
Uair Knockback Scaling 0.8 -> 0.6
Uair Knockback Scaling 0.8 -> 0.6

You can now cancel pounce by attacking or shielding as if it was an actual double jump. Pounce has been tweaked also to only be reversible at the start of the move.
Pouncing into a wall now triggers wall jump
Redid the code that draws the meters to boost performance.
Game crashing bug that occurs when Ori bashes the jump disc or the bike projectile has now been resolved
FSpecial2 has seen a complete overhaul in movement and now has an indicator on the HUD that lets you know when its ready.
FSpecial2 can now go into Wall jump if you hit a wall.
With the meters revamped, the shine is back on them!
Removed Carol's tail from the HUD.
You can now wall jump after using Rising Wild Claw/Up Special, during the frames that come after the attack.

Atualização: 1/abr./2022 às 17:06

v1.10

Atualização: 31/mar./2022 às 9:40

Accidentally uploaded when I didn't mean to while working on changes

Atualização: 31/mar./2022 às 9:39

v1.9