Rivals of Aether

Rivals of Aether

Carol the Wildcat (2.0/DE Update)
Exibindo entradas 71–80 de 100
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Atualização: 16/abr./2022 às 13:15

v1.29

Dstrong Hit 1 Hitstun Multiplier 1 -> 1.5
Bike Hitbox front Knockback Scaling 0 -> .55

Fair2's cooldown wasn't being applied correctly, this has now been fixed.
Made a few more adjustments to Fair2 in an attempt to balance the move better, mostly relating to how the bike travels and which position it travels to in order to remove yet another double bike glitch. In its new guise you can be hit in midair, leaving you at risk of losing the bike if your opponent times their hit well.
Changed the hit effects and hit sounds of every move.

Atualização: 16/abr./2022 às 8:46

v1.28

Fair Sweetspot Base Hitpause 4-> 6
Fair Sweetspot sound effect changed
Fair Sweetspot has a different hit effect

Atualização: 16/abr./2022 às 7:21

v1.27

Third patch of the day YAY!

Wall riding Speed 8 -> 7
A glitch persists with launcher moves that add vertical speed on top of your existing vertical speed. With Wall riding on the bike, this was enough to launch you all the way off the top of the screen. To counteract this I have added a vsp reset counter if you get hit while wall riding to prevent you from being launched off the screen, though this may have some unintended move consequences. Please keep me informed if you find any more bizarre glitches.

Atualização: 16/abr./2022 às 3:17

v1.26

Fair2 Window 2 length 40 -> 29

This was missed out of the previous patch. That's all.

Atualização: 16/abr./2022 às 3:14

v1.25

Changed the timing of the bike stance change trigger of Fair2 to fix a glitch whereby Carol could get hit on a bike while there is a thrown bike
Changed some code in the hitbox timing in an attempt to fix multiple glitches whereby the bike was unable to hit Carol. If the problem persists, please let me know so I can replicate the issue
Decreased the duration of Fair2 to nerf the move's power.
Being wrapped by Maypul or Frozen by Etalus on the bike uses the wrong sprite, this has now been fixed.
Added dialogue buddy interactions with Zorg, Dragon, Elliana, Ragnir

Atualização: 15/abr./2022 às 13:13

v1.24

Dtilt Hit 3 Angle 280 -> 45
Dtilt 2 Hit 3 Angle 280 -> 45
Nspecial Endlag 36 -> 27 + added Whifflag
Nspecial Hits 1-15 Hitstun Multiplier 1.5 ->2
Removed Hitstun Multiplier on last hit of Nspecial
Nspecial2 Endlag 36 -> 27 + added Whifflag
Nspecial2 Hits 1-15 Hitstun Multiplier 1.5 ->2
Fspecial Window 2 Whifflag 0 -> 1
Fstrong2 Base Knockback 12 -> 10
Dstrong Hit 2 Angle 35 -> 45
Dstrong Hit 2 Knockback 7 -> 6
Bair Hit 1 Damage 4 -> 3
Bair Hit 2 Damage 2 -> 1
Dair 2 Damage 7 -> 1-20 depending on remaining fuel

No longer possible to hit the opponent with both hitboxes in Bair
Fair2's nerf created an unintentional way to heal you, this has been fixed
Fuel is now halved upon death instead of being reset to 0.
Fixed a typo in the Palutena's Guidance
Restricted the ability to parry to just a single frame while a thrown bike is out, fixing a glitch where you would become permanently invincible.
Implemented Unregistered Hypercam2 Compatibility.
Implemented Dialogue Buddy compatibility.
Added new voice lines to full combo, strongs and other players dying.

Atualização: 14/abr./2022 às 9:09

v1.23

Jab Hit 1 Hitstun Multiplier 1 -> 1.5
Jab Hit 2 Hitstun Multiplier 1 -> 1.5
Jab Hit 3 Angle 315 -> 361
Jab 2 Hit 1 Knockback 4 -> 3
Jab 2 Hit 1 Hitstun Multiplier 1 -> 1.5
Jab 2 Hit 2 Knockback 4 -> 3
Jab 2 Hit 2 Hitstun Multiplier 1 -> 1.5
Jab 2 Hit 3 Angle 315 -> 361
Ftilt Hit 2 Hitstun Multiplier 1 -> 1.5
Ftilt Hit 3 Angle 361 -> 30
Ftilt 2 Hit 1 Angle 280 -> 361 (I swear I'd changed this before, must have not saved properly)
Ftilt 2 Hit 1 Hitstun Multiplier 1 -> 1.5
Ftilt 2 Hit 2 Hitstun Multiplier 1 -> 1.5
Ftilt 2 Hit 3 Angle 280 -> 30
Ftilt 2 Hits 1 and 2 Base Knockback 4 -> 3 (To help you combo easier)
Ftilt 2 Hit 3 Hitstun Multiplier 1.5 -> 1
Utilt Hit 1 Hitstun Multiplier 1 -> 1.5
Utilt Hit 2 Hitstun Multiplier 1 -> 1.5
Utilt Hit 3 Hitpause 4 -> 6
Utilt 2 Hit 1 Base Knockback 4 -> 3
Utilt 2 Hit 1 Hitstun Multiplier 1 -> 1.5
Utilt 2 Hit 2 Base Knockback 4 -> 3
Utilt 2 Hit 2 Hitstun Multiplier 1 -> 1.5
Utilt 2 Hit 3 Hitpause 4 -> 6
Dtilt Hit 1 Hitstun Multiplier 1 -> 1.5
Dtilt Hit 2 Hitstun Multiplier 1 -> 1.5
Dtilt 2 Hit 1 Hitstun Multiplier 1 -> 1.5
Dtilt 2 Hit 2 Hitpause 4 -> 5
Dtilt 2 Hit 2 Hitstun Multiplier 1 -> 1.5
Dtilt 2 Hit 3 Hitpause 4 -> 6
Nspecial Hitstun Multiplier 1 -> 1.5
Nspecial Hit 16 Hitpause 2-> 6
Nspecial Endlag 18 -> 36
Nspecial 2 Hitstun Multiplier 1 -> 1.5
Nspecial 2 Hit 16 Hitpause 2-> 6
Nspecial 2 Endlag 18 -> 36
Fspecial Disc Parry Stun 0 -> 1
Uspecial 2 Base Knockback 9 -> 8
Nair Hit 1-3 Hitsun Multiplier 1 -> 1.5
Nair 2 Endlag 6 -> 10
Nair 2 Damage 6 -> 5
Nair 2 Base Knockback 7 -> 6
Nair 2 Knockback Scaling 0 -> .5
Nair 2 Hitpause Scaling 0 -> .7
Fair startup 10 -> 15
Fair move time 13 -> 6
Fair Sweet spot Hitstun Multiplier 1 -> 0.8
Fair Endlag 10 -> 16
Fair 2 Damage 2 -> 1
Fair 2 Base Knockback 9 -> 8
Fair 2 Parry Stun 0 -> 1
Uair Hitpause Scaling 0 -> .5
Uair 2 Hitpause Scaling 0 -> .5
Dair 2 Hitpause Scaling 0 -> .5
Fstrong Base Knockback 10 -> 9

Bike Charge Rate 15 -> 12

Removed spike from jab and gave all moves more Hitpause and Hitstun
Nspecial is now only jump cancellable on player hit and only cancellabe in general before Endlag
Changed the circumstances of when the bike can hit Carol in an attempt to fix a glitch that causes the bike to constantly get stuck under Carol, though this is a glitch which has not been easy to replicate so may still persist.
Smoothed out the effect on Utilt Hit 3 where Carol swings around the bike to hit the opponent.

Atualização: 13/abr./2022 às 14:06

v1.22

Small patch just to correct some AI logic, where combing from pounce into FSpecial was accidentally based on stage position rather than relative position to the opponent.

Atualização: 13/abr./2022 às 12:22

v1.21

Dash Attack 2 Window Start 1 -> 2

Recoded update files to make the entire code cleaner and improve performance.
Massively overhauled the AI for high level CPUs with improved combo logic and a new prediction system to choose attacks.

Atualização: 11/abr./2022 às 9:28

v1.20

Fixed a graphical glitch whereby when Carol is getting on her bike, for one frame only there are two bikes
Fixed a glitch whereby dying while using a Wild Kick would screw up the Wild Kick meter meaning that next time you used a Wild Kick the blue bar would move outside the meter.
Added some basic combo logic to the Level 9 AI, will look to add more in the future once I can understand some more advanced combos with the character.
Fixed a small glitch where the sound effect for the bike being ready wasn't being played.