Tabletop Simulator

Tabletop Simulator

Nemesis: Second Contact
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更新于:2022 年 5 月 21 日 下午 4:10

- Updated the Operative's "Scour" Action card: Added more context and information to its description.

- Updated the Benefactor's "I Don't Think So" Action card: The bottom effect now only works in response to Search Action cards (instead of also working on any Search Action, like the Storage Room Action).

- Added additional information to the Help Guides to clarify Danger rolls when Escaping into the Shuttle and Danger Exploration tokens revealed with a Careful movement, and on the Blue Corpse and Loose Wire Exploration tokens.

- Fixed improper wording for the "Priceless Relic" and "The Prime Asset" Objective cards (was suppose to say "at least 3 Sections cannot be destroyed", instead of 2).

- Revamped the Shuttle Fuel Objective: Instead of finding the Fuel Storage Room and delivering a Fuel Heavy Object to the Engine Room, you must find 2 Fuel Storage Rooms and use their Room Action to set the Fuel for the Shuttle's Engine corresponding to that Fuel Room (A or B). (Somewhat similar to changing the Engine Room status from the original Nemesis game.)

更新于:2022 年 4 月 30 日 下午 10:23

- Fixed a bug with the Auto Explore tool that occurred after discovering the Isolation Room, which prevented it from resolving all other Exploration Events normally.

更新于:2022 年 4 月 30 日 下午 10:20

更新于:2022 年 4 月 30 日 下午 12:09

- Updated the Benefactor's "Decoy" Action card: Can now use its top effect by discarding any Red Item or Weapon, instead of 2 AMMO.
- Updated the Operative's "Self-Repair" Action card: Can now be used to Heal Light Wounds or dress a Serious Wound by discarding Duct Tape, Toolbelt, Cables or Repair Kit.
- Updated Computer Action Card A: Its bottom effect allows the user to place a Malfunction marker in any 1 Room (instead of checking loaded Fuel).
- Updated the "Tail Attack" Intruder Attack Card: Now causes a Malfunction marker to be placed in the Room if it misses.
- Added one additional "Malfunction" and "Structural Decay" Event Card to the Event Deck.
- Added Auto Exploration feature.

更新于:2022 年 4 月 24 日 上午 8:33

- Fixed a typo for the Operative's "Energy Magnetizer" Quest Item.
- Updated the Mercenary's "Overcharge" Action: Now costs 1 additional card (from 0).
- Mercenary's "Repair" Action card replaced with "Basic Repairs" (costs 2 additional cards, instead of 1).
- Updated the wording of the "Waking The Swarm" Event Card to clarify Encounters must be resolved in turn order.
- Updated the wording of the "Structural Decay" Event Card to clarify that you reroll on results for already destroyed Sections.
- Added extra Power Threshold lines to the Time Track.

更新于:2022 年 4 月 7 日 上午 5:54

- Updated the Navigator's Compact Rifle Item: Reduced Ammo from 4 to 3.
- Updated the Navigator's "Resourceful" Action card: Now has an additional OR effect for opening and closing doors.
- Updated the Navigator's "Remote Access" Action card: Costs 1 card, instead of 0.
- Removed the Navigator's "Ramming Engines" Action card from the game.
- Added the "Alarm Systems" card to the Navigator's Action deck.
- Removed the Operative's "Disruption Field" Action card from the game.
- Added 1 Search card to the Operative's Action deck.
- Updated the Operative's "Arm Cannon" Action card: Can now miss on blank rolls.
- Updated the Operative's "Scour" Action card: Now allows the player to search an Item deck for a card, instead of being performed as a standard Search action, and must be removed after use.
- Updated the Benefactor's "Indomitable" Action card: Draws 4 cards, instead of 5.
- Updated the "Power Stimulant" Item: Draws 3 cards, instead of 4.
- Updated the "Plasma Grenade" Item: Inflicts 2 Injuries, instead of 3.
- Removed 1 "Structural Decay" from the Event Deck (bringing the total amount from 2 to 1).
- Updated the "Structural Decay" Event Card: Covers a Section with malfunction markers. The section is chosen by Noise roll. Removed from the game.
- Added "Waking The Swarm" to the Event Deck.
- Updated the "Bite" Intruder Attack card: Players will now die to bites if they have 2 Serious Wounds like in standard Nemesis. In Darkness, Bites will require the player to Noise roll.

更新于:2022 年 4 月 6 日 上午 6:39

更新于:2022 年 3 月 22 日 下午 12:23

- Updated the Operative's "Cloaking Device" Action card: Its top effect is only usable to cancel noise rolls when moving or during event phase, bag development step (instead of anytime you roll for noise).
- Updated the Benefactor's "Misdirection" Action card: reworded the text to make its usability more clear, and provided an OR effect exclusive to having intruders attack themselves when attempting to attack a character.
- Updated the Navigator's "Remote Access" Action card: reduced the cost to 0 additional cards and changed the bottom OR effect to performing a computer action even in rooms without a computer and in sections without power.
- Updated rules for Loose Wire markers: Characters no longer take a light wound ending their turn in a Room with Loose wire and in a Section with Power. They will instead take a Light Wound during the Electrical Damage step of the Event Phase. Characters still take a Light Wound when entering a Powered Room with a Loose Wire marker.
- Fixed a bug with Auto Noise rolling that sometimes generated errors when you rolled a 1 or 2.

更新于:2022 年 3 月 19 日 上午 9:17

- The Operative's "Arm Cannon" Action card now deals 1 additional guaranteed Injury (instead of 0 on Blank rolls).
- Added to the Operative's Trait card the ability to refill 1 energy to its Power Core when it is the first time on each of its Player Phases it takes damage from Loose Wire.

更新于:2022 年 3 月 18 日 下午 8:50

- Removed Benefactor's Hacking Tool Quest Item and returned his old Credit Account Key.
- Benefactor's "I Don't Think So" Action card can no longer interrupt other Interruption cards.
- Removed Flash Light from the Red Item Deck.
- Added Hacking Tool to the Red Item Deck - Heavy Item with 2 Energy. Discard Energy to perform an Escape Action and close door behind you or to use a Computer Action in a Section without power.
- Removed 1 Analyze Toolset from the Green Item Deck (bringing total count from 2 to 1).
- Added 1 Clothing to the Green Item Deck.