TerraTech
Advanced AI
176개 중 81~90개 표시 중
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업데이트: 2023년 7월 19일 오전 12시 43분

Major bugfixes for the new update and API Updates(2)

업데이트: 2023년 7월 19일 오전 12시 43분

Major bugfixes for the new update and API Updates

업데이트: 2023년 7월 5일 오후 6시 25분

Patch to enemies having unlimited range as well as being infuriatingly good at kiting the player

Updated some UI Elements, which may have to be fixed later(2)

업데이트: 2023년 7월 5일 오후 6시 24분

Patch to enemies having unlimited range as well as being infuriatingly good at kiting the player

Updated some UI Elements, which may have to be fixed later

업데이트: 2023년 6월 20일 오후 10시 34분

Updates to Util and pause menu optimizations(3)

업데이트: 2023년 6월 20일 오후 10시 05분

Updates to Util and pause menu optimizations(2)

업데이트: 2023년 6월 20일 오후 10시 03분

Updates to Util and pause menu optimizations

업데이트: 2023년 5월 20일 오전 11시 22분

Much-needed update fixes for Circuits Update

업데이트: 2023년 3월 31일 오전 11시 13분

Fixed some more issues with ghost techs
Fixed critical issue with AI targeting
Fixed Enemy Sieges not triggering
Fixed some issues with Enemy Sieges spawning at the wrong angle

Added command buttons (WIP) to RTS UI
Added Health Bars for RTS Mode

업데이트: 2023년 3월 23일 오후 8시 00분

Bases can now build Techs via the AI control UI.
Mobile Techs can access this a well by anchoring.

All Base AI modules have the same abilities as their respective Wheeled corp counterparts,
- Excluding advanced pathing.
All Wheeled AI modules now have advanced pathing.
Advanced Pathing allows the AI to work better in fleets and coordinate drive spacing nicer with other nearby allied AIs.

NEW: "Planned Pathing"
AIs can now pathfind properly. Far less likely to be "snagged" on walls or obsticles.
The AI plans out their own path using terrain elevations as a guide to finding an ideal route across rough terrain.
Improvements (From Testing):
Land AI
Now makes a serious effort to avoid driving into cliff faces or off of them
Can enter Set-Piece bases, making them no longer truly safe
Can navigate around steep mountains

Space AI
Avoids crashing into tall objects
Will choose the shortest route around barricades


General Upgrades to "Immediate Pathing"
Adjusted turning precision to permit better AI aiming
Plane AI better avoids crashing into tall objects
Space AI should no longer repeatedly ram the ground while near their destination
More RTS Chopper AI pathing issues fixed
Eradicated major bugs surrounding the minimap and "ghost" enemies.

Enemy fighting off-screen (RTS Mode - Enabled by default)
Overhauled - now shields and batteries matter
enemies can repair and recharge offscreen if they have the base and resources to do so.

Issues may still persist with Sieges.