TerraTech
Advanced AI
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Güncelleme: 19 Tem 2023 @ 0:43

Major bugfixes for the new update and API Updates(2)

Güncelleme: 19 Tem 2023 @ 0:43

Major bugfixes for the new update and API Updates

Güncelleme: 5 Tem 2023 @ 18:25

Patch to enemies having unlimited range as well as being infuriatingly good at kiting the player

Updated some UI Elements, which may have to be fixed later(2)

Güncelleme: 5 Tem 2023 @ 18:24

Patch to enemies having unlimited range as well as being infuriatingly good at kiting the player

Updated some UI Elements, which may have to be fixed later

Güncelleme: 20 Haz 2023 @ 22:34

Updates to Util and pause menu optimizations(3)

Güncelleme: 20 Haz 2023 @ 22:05

Updates to Util and pause menu optimizations(2)

Güncelleme: 20 Haz 2023 @ 22:03

Updates to Util and pause menu optimizations

Güncelleme: 20 May 2023 @ 11:22

Much-needed update fixes for Circuits Update

Güncelleme: 31 Mar 2023 @ 11:13

Fixed some more issues with ghost techs
Fixed critical issue with AI targeting
Fixed Enemy Sieges not triggering
Fixed some issues with Enemy Sieges spawning at the wrong angle

Added command buttons (WIP) to RTS UI
Added Health Bars for RTS Mode

Güncelleme: 23 Mar 2023 @ 20:00

Bases can now build Techs via the AI control UI.
Mobile Techs can access this a well by anchoring.

All Base AI modules have the same abilities as their respective Wheeled corp counterparts,
- Excluding advanced pathing.
All Wheeled AI modules now have advanced pathing.
Advanced Pathing allows the AI to work better in fleets and coordinate drive spacing nicer with other nearby allied AIs.

NEW: "Planned Pathing"
AIs can now pathfind properly. Far less likely to be "snagged" on walls or obsticles.
The AI plans out their own path using terrain elevations as a guide to finding an ideal route across rough terrain.
Improvements (From Testing):
Land AI
Now makes a serious effort to avoid driving into cliff faces or off of them
Can enter Set-Piece bases, making them no longer truly safe
Can navigate around steep mountains

Space AI
Avoids crashing into tall objects
Will choose the shortest route around barricades


General Upgrades to "Immediate Pathing"
Adjusted turning precision to permit better AI aiming
Plane AI better avoids crashing into tall objects
Space AI should no longer repeatedly ram the ground while near their destination
More RTS Chopper AI pathing issues fixed
Eradicated major bugs surrounding the minimap and "ghost" enemies.

Enemy fighting off-screen (RTS Mode - Enabled by default)
Overhauled - now shields and batteries matter
enemies can repair and recharge offscreen if they have the base and resources to do so.

Issues may still persist with Sieges.