Barotrauma

Barotrauma

Enhanced Armaments
Viser 91-100 af 357 forekomster
< 1 ... 8  9  10  11  12 ... 36 >
Opdatering: 22. sep. 2024 kl. 9:55

Changed:

- New sprites for the Vanguard and Infiltrator's choice weapons, fitting their users' camo.

Fixed:

- Oppressor Battle Rifle Magazines Realigned, each had a deviation of their own.

Opdatering: 20. sep. 2024 kl. 13:50

Back for another round
More Jam, m'lord?

Changed:

- Durasteel and Depleted ammunition causes jams in more weapons. They weren't made for them, y'know?

Opdatering: 19. sep. 2024 kl. 16:01

Shorty again, with another round of changes.
Suppressive fire, anyone?

Added:

- Renegade Suppressor Assault Rifle, an AR that follows the new MG rules. Can be bought or found.

Changed:

- Machine Guns now run off of an Inverse-recoil system, making them more accurate when laying down rounds.

Opdatering: 17. sep. 2024 kl. 15:23

Shorty here again.
Woo, I'm on fire.

Added:

- Commodores' Service Revolver, a High-favor weapon for Coalition.

- Brigadiers' Heavy Pistol, a High-favor weapon for Separatists.

Changed:

- New sprites for Separatist Spec-Ops, both sporting a new camo pattern.

Opdatering: 16. sep. 2024 kl. 17:48

Hello, first update from me, and I say
Death to Microstuns!

Added:

- Caseless Durasteel Magazine. Messes the hell of the target and your gun, so keep a backup nearby.

Changed:

- Rifle and lower calibers have had their stuns heavily reduced, or removed. Every weapon has been adjusted to fit this new model.

- Standard infantry no longer carry specialized ammunition.

Opdatering: 13. sep. 2024 kl. 15:44

The Ultimate Update. (Probably under me anyways)

After almost 3 years in development, I hope it was worth the wait (evidently wasn't for quite a few people).

Changed:

- Molotov Cocktail to Petrol Bomb (also made it craftable as a contraband weapon but a lot weaker)
- Heavily nerfed salvageable items

Removed:

- Harpoon Coilcannon (too gimmicky and isn't all that much powerful than the normal coil-rifle)
- All Fractal Weapons (were a carryover from legacy EHA, were too gimmicky and don't fit the current in-lore aliens)
- Gaston (Pointless)
- Karabiner (Pointless)
- Quality from submission batons
- Most conversations and voicelines (too many people don't like them)

Opdatering: 4. aug. 2024 kl. 12:08

Removed tourniquet (Antibiotic glue has made it almost entirely redundant)

Opdatering: 3. aug. 2024 kl. 13:46

Nuclear Armaments. . .

Added:

- Nuclear Explosive (used in most high yield nuclear weapons now)
- Anti-Sub Nuclear Grenade

Changed:

- Made 40mm mini nukes craftable within ammo fabricators
- Resounded small nuclear explosions
- Increased prices of WMDs
- Resprite to Avtomat and Pulemyot
- Minor resprite to Incendiary and Preso Latex Anti-Sub Grenades
- Buffed Surplus HMG a small amount
- Changes to some Anti-Sub grenade explosion damages and ranges
- Removed ability to purchase Prototype Oppressor Heavy Pistol

Opdatering: 30. juli 2024 kl. 14:44

- Optimized chemical weapons (overall spawn less emitters however have larger radii, they also have distinctive particle effects, also changed devils breath grenade sprite)

- Revamped Incendium and Acid grenades (former creates fires slower but generally longer area denial and acid grenades have a large, lingering hull damaging cloud)

Opdatering: 27. juli 2024 kl. 13:43

Large scale price changes (DU railgun shells are mainly Separatist now and most prices now make a bit more sense)