Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

On The Edge
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Uppdatering: 24 jun, 2014 @ 16:17

* Changed colours to be less orange. It was far too oversaturated.
* Addressed an issue where once the first objective in the first part of town was completed, the HUD marker/progress bar still remained, and no indicator would show that the next objective is ready.
* Attempted fix on defensive spikes causing wierd jittering problems with players.

Uppdatering: 24 jun, 2014 @ 6:30

Uppdatering: 24 jun, 2014 @ 6:09

Uppdatering: 24 jun, 2014 @ 6:01