RimWorld
ESCP - Maormer
Mostrando 1-10 de 16 aportaciones
< 1  2 >
Actualización: 9 MAR 2024 a las 12:50

Update to version 1.1.4

  • Moved the new PathfindingFramework.MovementDef to a loadfolder.
  • Added a load after rule for Pathfinding Framework

Actualización: 9 MAR 2024 a las 12:37

Update to version 1.1.3

  • Fixed errors that occur when using Biomes! Islands.
  • Added support for the Pathfinding Framework mod. Numbers won't match up to how they were with Terrain Movement Kit, but now Maormer Leviathans and Reef Vipers are properly amphibious.
  • Added a rare chance for Leviathans to generate as starting colonists for Maormer player factions.

Actualización: 8 NOV 2023 a las 20:09

Update to version 1.1.2

  • Removed accidental overwriting of vanilla defs.

Actualización: 27 MAY 2023 a las 16:45

Update to version 1.1.1

  • Fixed a MayRequire in the Maormer culture def.

Actualización: 13 MAR 2023 a las 11:41

Update to version 1.1.0

Actualización: 10 JUL 2022 a las 12:23

Update to version 1.0.10

  • Added in the missing ESCP_MaormerVillager pawnKind.
  • Added in an additional small statue variation for the Maormeri style.
  • The description hyperlink for the leviathan hediff on the Maormer race now points to the new hediff.

Actualización: 28 JUN 2022 a las 17:25

Update to version 1.0.9

  • Patch added for VE Psycasts, ensuring the Serpentine meditation type has an icon.

Actualización: 27 JUN 2022 a las 12:20

Update to version 1.0.8

  • Updated the Leviathan Invisibility ability for the latest VE Framework.

Actualización: 9 JUN 2022 a las 23:11

Update to version 1.0.7

  • Maormer Leviathans get a swim speed boost again.

Actualización: 5 JUN 2022 a las 22:10

Update to version 1.0.6

  • Maormer actually use the Serpentine meditation type now, which is no longer available to everyone except Maormer.