tModLoader

tModLoader

PsychedelicPrism
正在显示第 21 - 30 项,共 36 项条目
< 1  2  3  4 >
更新于:2022 年 1 月 10 日 上午 8:30

Update 0.4.6: Made it easier to hold beams on the player.

更新于:2022 年 1 月 9 日 下午 6:42

Update 0.4.5: Fixed inappropriately instakilling enemies after reloading world.

更新于:2022 年 1 月 9 日 下午 6:09

Update 0.4.4: Now able to destroy normally destroyable NPC-based projectiles such as Ancient Light once again.

更新于:2022 年 1 月 9 日 下午 4:00

Update 0.4.3: Laser barrage no longer scales with enemy defense. Now deals a bit more knockback when fully charged. Made it slightly easier to block projectiles.

更新于:2022 年 1 月 9 日 下午 3:17

Update 0.4.2: Fixed item use time, which was previously causing issues for those obtaining the item in many prior versions.

更新于:2022 年 1 月 9 日 下午 2:45

Update 0.4.1: Beam hitscan is now performed from the tip of the second intersection of the secant formed by the beam through the expanding orbital circle, preventing the beams being blocked by walls behind the player while charging up.

更新于:2022 年 1 月 9 日 上午 7:52

Update 0.4.0: Initial animation now has vanilla Last Prism's rainbow colours, fading to purple, white, then black. Can no longer penetrate walls until dark beams appear.

更新于:2022 年 1 月 9 日 上午 1:26

Update 0.3.9: Touched on startup particle effects, fixed small visual bugs, slightly improved overall computational performance.

更新于:2022 年 1 月 8 日 下午 9:53

Update 0.3.8: Fixed some mistakes in the previous update.

更新于:2022 年 1 月 8 日 下午 9:23

Update 0.3.7: Improved reliability of killing enemies that are not supposed to be killable, such as training dummies. Main attack deals slightly less damage to bosses. Startup animation on first load has been optimised.