Squad 44
PSRM
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更新于:10 月 30 日 下午 6:51

Hotfox Update v6.18

Best Flat
Added support for @ChrisMo1944's Best Flat map

Carentan Winter
Added support for @ChrisMo1944's Carentan Winter, which is still called Carentan Winter instead of St. Vith like the old winter variant was

St. Marie du Mont
Updated SMDM to use its new minimap with the expanded western part of the map

Project Variety
Updated SdKfz 251 variants
Fixed driver cam issues
Added MG34/42 in some cases

7AD Assets
Added Humber Armored Car Mk II
Added (fake) Humber Armored Car Mk III "Rear Link" as a command vehicle
Added Fox Armored Car as a variant of the Humer Armored Car chassis
Added Humber Scout Car Mk II, along with a command variant
Added M3A1/White Scout Car
Transport, Armed, Extr Armed, Logi, and Command variants
Updated Desert camo for Humber Armored Car Mk IV

Maps
Added Extended versions of
Cagny
Driel
Hill 209
Longue-sur-Mer
Maleme
Rethymno
Trois Ponts
Thank @[2.Pz] Hptm. Wittman for this one!

Vehicles
Fixed persistent engine bug on nearly all armored vehicles
Updated M1902 Field Gun to allow anyone to use it
Updated gunsights for PzJg I and PzJg 731(f)
Finally actually fixed SdKFz 251 foliage variants to show their foliage
Added some boxes/crates to the back of the Transport and MSP variants of the Austin K5 to seat additional soldiers (10, like vanilla InfLogi variant, up from 2)

Weapons
Added magazine type in the description of the PPSh-41s so both the Stick and Drum types are selectable
Fixed Mosin M30 w/ PE Scope not having any zoom

更新于:10 月 16 日 下午 10:28

Hotfox Update v6.17

Chapter Red
Updated for "Buran" update
Added new vehicles
BT-7
BT-7-1
T-26 Early
T-26 Late
OT-133
T-20
T-38
15cm sIG 33
15cm sIG 33 (Sf) auf Pz I Ausf B "Bison"
Pz IV F1
Added new vehicle Winter variants
PzJg I
PzJg 731f
SdKfz 222
SdKfz 232
Pz III J
Captured Panhard 178
Recreated GAZ-AA and M-72 variants
Added M30 w/ Bramit Device, M38 Carbine, PPSh-41 variants, Nagant M1895 Revolver
Re-added Scoped M30 and TT-33
Changed RGD33 grenades to F1s for PL/SL/Medic/Marksman/MG/AT
Changed RPG40 to Bundled RGD33 for Grenadier
Updated Mednoye minimap

7AD_Assets
Daimler Dingo
Added Desert and Command variants
Removed shift-zoom from Bren and ATR on Daimler Dingo
Added Matilda II "Frog" Flamethrower variant
Added M3A1 Stuart "Satan" Flamethrower variant
Added 8.8cm PaK43
Added Desert variant of the Humber AC Mk IV

Vehicles
Added LVT-1
Added M2A4
Added M3 and M3A1 Stuarts
Added M4A3 Flamethrower variants
M4A3 POW-CWS H1, with a main gun flamethrower, erroneously called "M4A3R3 Zippo" in vanilla
Could be used as a substitute Sherman Crocodile in the ETO
M4A3 E4-5, uses hull gun flamethrower
Added Churchill Crocodile
Added Flammwagen auf Pz B-2 740 (f)
Added Command variant of Firefly; no reduced ammo since the back of the turret was modified to house the radio
Added Renault FT 17c, 17m Hotchkiss, and 31 Reibel
Fixed focus zoom on LVT-2 weapons
Added PSRM Ridealong for LVT(A)-4
Flamethrower Tank Adjustments
Removed ammo racks for tanks with replaced main guns
Added accurate or best guess Fuel Tank components for the Flamethrower
Added new UI icon for Flamethrower Fuel Tank components (FFTCs)
FFTCs have HP and flammability (start chance, spread, etc.) increased
Hull Gun Flamethrowers are increased by 1.5x
Main Gun Flamethrowers are increased by 3x, HP by only 2x, cannot be extinguished
Destroying these components disables a main gun flamethrower until repaired & rearmed
Programming limitations prevent this on hull gun flamethrowers
Added new map icon for Command Scout Cars (as opposed to Armored Cars)
Fixed Cromwell driver views/hatches not working as intended
Fixed StuG III G Driver/Commander entry
Fixed driver camera issues with Opel Blitz ambulance
Fixed driver camera issues with SdKfz 251 PaK40 variant
Can't update other variants without Project Variety fix
Fixed Logistics vehicles not being able to be resupplied from a PSRM Supply Depot
Fixed driver/commander of some ATGs seeing white due to missing vanilla texture
Added an option to Eject Players to towable gun menus as a possible workaround

Attempted another fix for SdKfz 251 Ausf C foliage variants missing foliage

Maps
Fixed Creully not having end-of-match victory/defeat scene
Fixed Oosterbeek not having a geo

Weapons
Added M1941 Johnson MG as an option for SSF
Reduced excessive recoil on SVT-40
Added M2 Flamethrower as an option for US 4th Marines
Added fake stand-in for UK "Flamethrower, Portable, No. 2" an an option for 3rd Canadian Infantry Division
Note: Implementing flamethrowers is WIP at this time and requires significantly more work

UI
Potential fix for Objective UI not appearing when in range of an objective
Moved weapon info UI above the stamina bar
Added a "Flamethrower" option when selecting your Role when spawning
WIP, currently only available for the US 4th Marines and Canadian 3rd CID
Fixed weapon info disappearing for certain classes of weapon
Restored compass logic that was removed in vanilla to update the compass when you switch teams

Miscellaneous
Removed collision on the parachute of the illumination flare so it will stop flinging people into the air
Attempted fix for soldiers riding on tanks getting radio comms and radiomen losing comms once hopping off a ridden tank

更新于:8 月 2 日 下午 10:50

__**Hotfox Update v6.16**__

__Normandy Expanded__
- Added support for La Fiere, including a version of the map without wrecks and debris, and Omaha Beach

__Creully__
- Re-added support for Creully

__Vehicles__
- Recreated the LVT-2, LVT-4, and Bren Carriers from scratch to fix their movement
- This was also necessary to fix cook compile errors preventing the hotfix from coming out earlier
- Fixed automatic death timer on M4A2 Sherman
- Renamed the Desert variant of the M4A2 Sherman as the UK Sherman III
- Gave a different shell loadout for the Sherman III that should be more accurate
- Added a variant with an M2 .50 mounted gun as well as an M1919 .30 mounted gun as there is some evidence that UK forces use

__Weapons__
- Improved logic for determining what weapons apply for rearming support weapons from MG/AT/Mortar ammo boxes (especially 2" mortars)
- There is more to be done here

__Misc__
- Fixed crash issue with files renamed in vanilla without redirectors
- Fixed issue with the compass constantly appearing or remaining on the screen
- Re-added the text for setting the hotkey for PSRM Admin Tools in the game's settings
- Disabled tactical overlay (reveals objectives when viewing the compass) for now

更新于:4 月 4 日 下午 6:57

Hotfox Update v6.15

7AD Assets
Added Pz III L, M, N as "Pz III [Letter] (New)" in the Vehicle Spawner
Added Desert variants of M4A2
Added Desert variant of M2A4
The M2A4 never served outside of the Pacific, but it can work as a poor stand-in for the UK M3 Stuart for North Africa
Fixed the towing animation on the QF 17 Pdr

Factions
Fixed Commissar missing head

Vehicles
Fixed Maxim having a broken first person mesh
Recreated the CCKW Logi from scratch to fix a crash when it moves or when attempting to turn on or off the engine
Removed smoke launchers and the decay death timer for the Humber AC
Fixed Sherman V CMD having no anim blueprint which prevented its turret from moving
Adjusted the Sherman V CMD main cannon ammo to be 15 rounds fewer than the Sherman V (was previously 15 rounds fewer than the US M4A3 which has more rounds)
Attempted a more robust fix for the 2" Mortar turret on the Universal Carrier so it should always be in the appropriate spot
Fixed usability info on the 2" Mortar Universal Carrier to correct the # of seats
Fixed context menu for UK Jeep, Morris CS8, LVT-2, and LVT-4 logi variants

Weapons
Fixed TT-33 using wrong static info

更新于:3 月 28 日 下午 3:57

Hotfox Update v6.14

Chapter Red
Refreshed files to fix startup crashes

Vehicles
Fixed materials on Desert Tiger H1
Attempted fix for missing particles on armor smoke launchers that was causing large gray blobs to appear
Attempted fix for the 2" Mortar universal carrier that doesn't require more extensive work
Fixed Bren Mk I weapon materials on the Desert and Mediterranean skins of universal carriers
Fixed Stummel attempting to discorporate from reality

Weapons
Fixed M1919A6 having only 2 belts, increased to 5

Factions
Removed unreleased vanilla 4th Marines that was causing crashes

更新于:3 月 14 日 上午 9:19

Hotfox Update v6.13

Pacific Update (Part 1)
Added M2A4 Light Tank
Added Pacific variant of M5 Stuart
Added Sherman M4A2 & version with rear turret .50
Added Sherman M4A3 Pacific variant, including a Wade variant and variant with a rear .50
Added M3 Halftrack Pacific variants for all types
Added Pacific variant of M1 and M3 ATGs
Added LVT-2, including Base and Pacific camo variants and Transport, Ammo, Logistics, and MSP versions
Added LVT-4, including Base and Pacific camo variants and Transport, Armed, Less Armed, Ammo, Logistics, and MSP versions
Added LVT(A)-4 base and Pacific variants
Added 4th and 5th Marines
Added USMC weapons, not including flamethrower or Springfield VB grenade launcher

Vehicles
PSRM Health Rebalance
Gave all soft-skinned transport vehicles 200 HP (Vanilla can be anywhere from 300 for motorcycles to 1200 or 1800)
Gave all hard-skinned transport vehicles and guns 400 HP (Vanilla can be anywhere from 800 to 1800)
This was previously done years ago for then-existing transports and halftracks but was not maintained, resulting in, for example, one variant of the Opel having 200 hp and another having 800
Added usability metadata for all vehicles and guns
Enemy vehicles will have a brief description of their role, allied vehicles will have more information including number of seats, amount of supplies/resupplies, weapons on board, etc.
Remade all Bren Carriers from scratch, hopefully fixing missing tracks and issues causing crashes for some members of the community
Added additional variants: Double Bren & .50 Cal w/ Bren
Added Bren turret to 2" Mortar variant
Remade the SdKfz 7 from scratch as it was improperly implemented years ago; it correctly inherits Vanilla changes now
Remade the SdKfz 251 Ausf. C from scratch as it was improperly implemented years ago; it correctly inherits Vanilla changes now
Added MSP Variant
Added additional Foliage variants where possible
Increased Wurfrahmen switch ammo type time to match reload time so the rockets cannot be spammed
It's not possible to set it to double the time when an ammo type is already loaded, i.e. time it takes to unload existing rockets and load the new ones
Added MSP variant for SdKfz 251 Ausf. A from Shifting Sands
Added MSP variant for M3 Halftrack
Gave new, dedicated MG turrets to SdKfz 250 with proper arcs of fire that differ from the SdKfz 251
Added additional foliage variants of the SdKfz 250 where possible
Updated QF17 and added the Humber AC and Daimler Dingo SC, Bren, and Boys ATR versions (7AD_Assets)
Added Tiger H1 Desert variant (Internoto/Eldar)
Added Pz III J Desert (7AD_Assets, Chapter Red model)
Added Pz IV F2 Desert (7AD_Assets)
Added a Fake stand-in for the M4A3 76 (M4A3E8 with HEAT-blocking bits removed and health set to match M4A3)
Removed smoke launcher from Pz III M Driver

Maps
PSRM now supports the Ramelle mod itself and PSRM's copy in PSRM_Custom_Maps will be removed in the future
Added support for ArmoredExtended as PSRM_Kursk
Houlgate default date change to June 6th as it is most frequently used as a D-Day stand-in
Updated minimaps for Houlgate, Saint-Lo, Villers-Bocage
Added an Extended version for Villers-Bocage
Updated landing ship system for Utah and Houlgate to use the vanilla waves system and account for Utah Beach geo changes
Added additional boats on Houlgate
Added decoy landing ships on Utah Beach and Houlgate (Vanilla boats that explode randomly during transit)
Added Extended and NoLanding versions of Houlgate

Factions
Added 7th ANZAC (Pacific)
Attempted fix for 256th and 73rd Guards death crashes
Fixed 5.Gebirgs '40 having double faces

Misc
Fixed broken references to the Springfield M1903 A3
Updated Usability metadata pop-up text for FOBs
Updated roles so that all factions should be able to properly pick up deployed crew MGs and mortars
Updated ammo sharing

更新于:2 月 21 日 上午 5:43

Emergency hotfix with the Pacific major update, no intentional content changes

更新于:2 月 14 日 上午 8:51

**__Hotfox Update v6.12__**

__Dynamic Weather__
- Changed Dynamic Weather options to "Off", "Semi", and "Full"
- "Full" is the same as "On" previously
- "Semi" will periodically randomize the weather to the same subtype, i.e. one type of Cloudy to another type of Cloudy only to allow for some variation
- Increased cloud speed for all weather types so cloud motion should be more noticeable
- Slightly increased lighting to make cloudy weather less dark
- Added many new weather sub-types for current types for better variation
- Potentially fixed players not receiving the correct weather if they join during a weather change

__Factions__
- Added 41st Armored Infantry Regiment which uses Frogskin Camo
- Changed Spawn Screen to reference what uniforms and camouflage are used, as well as (D)esert and (W)inter identifiers, rather than Vanilla vs Community
- Fixed Commando Kieffer spelling
- Fixed BEF, UK 3rd ID SLs using a broken soldier BP
- Fixed missing beret for No 4 Commando Combat Engineer
- Fixed 15.PzD not having a proper mesh assigned
- Fixed 2.Pz sleeves obstructing view when ADS
- Fixed vanilla Oak Leaf B camo
- Fixed 15-20 references to head meshes that are no longer packaged in vanilla
- Added Enfield and Webley revolvers to BEF Tank Commander and Crewman

__Vehicles__
- Fixed viewports for Tiger I H, Pz IV J CMD
- Changed listing of shell types on the LeIG18 so it goes HE Charge 1-4, then HEAT
- Removed sphere collision on Ammo Carriers that would disable nearby wheels of other vehicles and leaning nearby
- Added Nebelwerfer 41 to Admin Tools (Project Variety)
- Was previously only in the buildables menu
- Added Wurfrahmen 40 under Support>SdKfz 251 (Project Variety)
- Partial fix for the Interior Collision Mesh of the Marder III to include the Gunshield until vanilla fixes (Internoto)
- Added Interior Collision Mesh for the M10's turret so hits to the turret will do hull damage until vanilla fixes (Internoto)
- Fixed Thrown Grenades and Nahverteidigungswaffe smoke launchers having their direction offset by turret rotation doubled (believe to be due to vanilla changes)
- Fixed Rolls Royce Armoured Car map icon visible for whole team
- Fixed Crusader II 4" Smoke Launcher having 999 ammo (holdover from initial setup testing, forgot to reduce ammo to 1)
- Attempted fix for SdKfz 251 and Nashorn foliage

__Weapons__
- Fixed GRAS rifle playing hit audio cues at too far a range

__Maps__
- Fixed Rethymno missing its geo
- Fixed Arnhem Range minimap and initial camera

__Misc__
- Fixed mines in inventory consuming the "deploy" hotkey for everyone, regardless of who had them in inventory or where they were on the map
- Attempted fix to remove a race condition with loading custom minimaps causing the previous team's map to finish loading after your current team's map, giving you view of the enemy's custom minimap
- Attempted fix to remove any kind of kill feed from being sent to admins outside of the visual killfeed in Admin Cam

更新于:1 月 10 日 上午 6:40

Hotfox Update v6.11.1

Vehicles
SdKfz 250
Fixed 2cm version's map icon broken
Fixed foliage on CMD versions
Fixed Logi version having the wrong radial menu
Fixed CMD versions having the wrong radial menu
SdKfz 251
Fixed foliage on all Foliage variants
Fixed collision on foliage on all Foliage variants
Fixed not being able to enter PaK40 Foliage version
Fixed certain versions of PaK36 version not being setup correctly
Made new Camo and Foliage version of the PaK36 version (SdKfz 251 Ausf. C, not A)
M4A3 105
Reverted Gunner Periscope fix due to Project Variety fix release

Factions
Attempted fix for missing head meshes with 363VD, 709 Static Infantry, Blue Division, Wehrmacht '44, and 10.SS
Only Axis head meshes were reported missing; a larger audit of the head & body meshes for each faction will be done at a later time

Maps
Added NoLanding versions of PSRM_Utah and PSRM_Utah_Extended that removes landing boats and ships to hopefully improve performance; also removed Utah-specific ambient noises which were excessive due to the setting

更新于:1 月 8 日 下午 4:41

Hotfox Update v6.11

Project Variety
Added SdKfz 250
Unarmed Transport
MG34
MG42
2.8cm sPz41
2cm KwK38
Logi (750 supplies)
Ammo Carrier
Command (w/ MG34 or MG42, Foliage skin available)
Other fixes

Factions
Fixed Partisans, 709th Static Infantry, and Vichy French Medic primary Morphine and secondary Bandages only giving 1
Changed all Morphine to Medic Morphine
Vanilla game was updated so Morphine revives to 10% HP and created new Medic Morphine that revives to 30%
Changed all Soviet factions and Polish 1st Infantry to have Soviet Morphine from Chapter Red
Changed Vichy French Morphine to use German Morphine

Vehicles
Reduced Universal Carrier Logi supplies from 1000 to 500
This was an unintentional change from reworking logistics several patches ago
Increased SdKfz 3 Maultier Logi supplies from 1000 to 1250
Although the Maultier carries the exact same visual supplies as an Opel, there is an argument that the supplies on board could be "denser" - the same logic applied to why the SdKfz 7 has 1750 rather than 1000
Fixed collision of supplies on M3 Halftrack Logi
Fixed collision of foliage on SdKfz 251 CMD

Paradrop Planes
Increased priority for movement replication of paradrop planes as experimental fix for movement desync
NOTE: This was done due to bug reports that para plane movement was desync, making it difficult to shoot them down; please test this to ensure it will not cause extreme lag

Maps
Made Extended versions of Utah Beach and Colmar

Admin System
Fixed soldier losing collision during Admin Cam
Fixed vanilla Admin menu not closing and locking up the screen
Changed the Match Timer to display the Game Time (rather than Server Time, which is still visible via Compass key)
(Potentially) fixed all other issues and the system should now be fully usable

Admin Tools
Fixed not being able to set custom minimaps during Standalone/Singleplayer

Misc
Re-added Eureka Beacon to New Build Menus
Potential fix for Bipod/Deploy key no longer working by removing custom text renaming "Passenger Seat 10" in Settings to "Admin Tools"
Added an additional delay as a failsafe when checking if Radioman is alive and to create a squad after being revived
Changed Admins while in Admin Cam to always be within Radio Range to allow them to maintain comms