Squad 44
PSRM
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更新于:2024 年 6 月 13 日 上午 5:23
作者:SARGE

Hotfox 6.02

Performance
- First batch of potential performance improves to reduce RAM and GPU loads
- RAM effect may only be slight
- GPU load improvement may be slight on higher-end hardware, hopefully more helpful on lower-end
- Added a layer of Best with vanilla lighting for testing with ``STAT UNIT``

Vehicle Spawner
- Additional potential fixes for variant duplicates seen in the live version

Vehicles
- Potential fix for Sherman V gunner periscope issue (affects gunner and commander)
- Project Variety issue, communicating fix to Internoto if it works
- Fixed pedestal mount missing for .50 Cal Jeep
- Fixed M1 57mm ATG not being movable
- Potential fix for commander MGs for M8 Greyhound, M8 Scott
- Adjusted US .50 Cal commander MGs to match vanilla M18 values
- Updated support for Chapter Red vehicles
- Added BT-7
- Added GAZ-64 CMD
- Added Covered, MSP, Logi, and DShK variants of GAZ-AA

Earthworks
- Fixed sandbags on the trench having collision while unupgraded

Weapons
- Fixed Nagant Revolver and TT-33 having shift-zoom
- Fixed ammo boxes using full count from inventory when placed (i.e. MG Asst. could only place 1 box)
- Removed shift-zoom from Lee Enfield No 1 Mk 3
- Fixed weapon icon for Sten Mk V
- Attempted fix for US, UK, and German rifle grenadiers
- Removed PPSh-41
- Re-added PE Scoped Mosin

Logistics
- Fixed audio issue with Maxim firing
- Fixed US M1 81mm Mortar having no gunner UI

Factions
- Fixed factions that should have Lee-Enfield No 1 Mk 3 Sniper variant having the No 4 Mk 1
- Added Lee-Enfield No 1 Mk 3 Sniper variant to Partisans and 709th Static Infantry Division, as well as their random weapons list for the Marksman kit
- Set Mannlicher rifle to first option for Hungarian factions
- Added PPD as an option for Hungarian factions

Respawns
- Added ability for newly-connecting players to be able to spawn while waves are enabled

更新于:2024 年 6 月 6 日 下午 2:54

Reverting back to v6.01

更新于:2024 年 6 月 6 日 上午 8:50

Reverting to avoid issues with scheduled events today, will deploy v6.01 later today

更新于:2024 年 6 月 6 日 上午 7:41
作者:SARGE

Hotfox 6.01

Vehicle Spawner
- Potential fix for Vehicle Spawner variant duplicates in live
- Added QF17 mobile and static to Vehicle Spawner

Armored Smoke Launchers
- Added same Thrown Smokes loadout of the Nashorn to the Sturer Emil Commander
- Added same Sherman V 2" Smoke bomb Launcher to Sherman VC
- Added 4" Smoke Bomb Launcher to Tetrarch
- Will try to add proper UI later
- The top launcher in the UI is left, the bottom is right

Vehicles
- Potential fix for US Willys Jeep .30 Cal and .50 Cal
- Potential fix for the US M21 MMC .50 Cal
- Added .30 Cal and .50 Cal Commander variant of US Willys Jeep
- Fixed Winter camo for StuG III G
- Added non-Schurzen version of the StuG III G to Vehicle Spawner
- Added Schurzen version of the StuH 42 to Vehicle Spawner
- Jagdpanther
- Renamed to Jagdpanther Ausf. G1 based on majority of features
- Fixed Jagdpanther views to match modeled viewports
- Fixed Jagdpanther gunsight & zoom
- Gave the Jagdpanther the Sfl.Z.F. 1a 5x sight that the StuG III G uses (info on correct Sfl.Z.F. 5 unavailable)
- Adjusted ammunition down to historical load of 60, mostly by reducing APCR and HEAT
- Based on ammunition allotment for the KwK 43, due to lack of StuK 43 info
- Fixed Ammo Rack count & placement
- Added Befehlswagen Jagdpanther
- Added antenna & radio, removed one periscope as it'd be blocked by radio equipment, removed one ammo rack and reduced ammo by 15%
- Best guess due to lack of information
- New Heavy Tank Destroyer Command map icon added for Befehlswagen Jagdpanther
- Added towing to the mobile version of the QF17
- Fixed Camo 2 for Tiger I E
- Fixed Gray FlaK 36 having the PzGr 40 APCR gray cannon which isn't in the live build; set it to have PzGr 39 ABCBCHE gray cannon instead
- The Desert FlaK 36 is set up to use Shifting Sands content, which has their own PzGr 40 APCR desert cannon
- Fixed gunsights, seatviews for M4A3 Wade, Sherman V, Sherman VC, Daimler LJ, and Marder III

Weapons
- Re-integrated Chapter Red weapons, should fix issues
- Removed Mosin PE Scoped Rifle due to animation issues
- Removed PPSh-41 due to animation issues
- Assigned the correct Lee Enfield No. 3 Mk I to appropriate units
- Fixed non-bipod BAR having wrong magazine count
- Set BAR mag count to 11
- Fixed ammo sharing for BAR variants
- Updated ammo sharing with new weapons
- Fixed AT Ammo Box not working
- Potential fix for M1919 AA
- Potential fix for the Vickers crew weapon
- Removed shadow casting from Tripwire Flare; should significantly reduce FPS loss

- Earthworks
- Significantly increased survivability of Earthworks overall
- Sangar Foxhole slightly more resistant to damage than other Earthworks
- Upgradeable Trench, Upgradeable Large MG Foxhole, and Vehicle Trench have more health than other Earthworks
- Upgrading any upgradeable Earthworks makes them slightly more resistant to damage (matches Sangar)

Factions
- Fixed helmets for 2.Pz and 16. Luftwaffe Field Division
- Added Bagpipes to 51st Highland Division
- Added MG08 Crew Weapon to 709th Static Infantary Division
- Added Mannlicher as a Primary Weapon option for all Hungarian factions
- Replaced MG42 with MG08 for all Hungarian units
- Fixed British Expeditionary Forces having Bren Mk III

Logistics
- Re-added deployable target

UI
- Fixed Match Timer not working
- Fixed Scoreboard displaying Server Time
- Fixed text on Match Timer radial menu buttons
- Updated SL map icon to triple chevron for now

Admin
- Added ability to enable spawns for a specific player via Manage tab
- Fixed killfeed displaying for admins when they are dead

Maps
- Removed reference to old, unused Chapter Red maps
- Fixed support for Orel Outskirts

更新于:2024 年 5 月 27 日 下午 10:28
作者:SARGE

Update Fox/Final 6.0 (For Real)

General
- Removed ticket costs from everything
- Added Time of Day to Compass display
- Fixed an issue where pressing the "Toggle Compass" button would not display the compass until you pressed the key a second time
- Possible fix for 5. Gebirgs-Jager Radioman not displaying properly
- Updated flare lighting intensity to flicker and adapt based on lifetime of the flare

Medical Overhaul
- Added shouts of pain when taking damage
- Removed sound of soldiers "giving up"
- Added heartbeat sound when wounded
- Significantly decreased the bleedout timer (as in bleeding out happens much faster)
- Added ability to "Stabilize" incapacitated soldiers by bandaging them, significantly increasing the bleedout timer
- Added Aid Stations which can heal or revive a soldier inside the tent after someone activates the tent by interacting with it
- Added the WC54 and Opel Blitz Ambulances which are mobile Aid Stations; patients must be directly adjacent to be aided!

Weather and Lighting
- Revamped lighting to hopefully be much better for any given time
- Adjusted foliage subsurface lighting on some maps to accommodate PSRM lighting
- This is only adjusted for a couple maps, very likely more will have to be reported to be fixed
- Added Dynamic Weather
- Six presets of weather
- Sunny
- Cloudy
- Foggy
- Light Rain
- Heavy Rain
- Snow
- If enabled, the Dynamic Weather System will transition between different presets of weather
- Weighted to keep the same weather type, then to transition to a preset more similar to the current one, with extreme changes being least likely
- Will only select Snow on snowy maps, but this can be manually selected in Admin Tools for any map

Admin
- Added teleport to admin cam for use when testing
- Restricted the teamkill notifications to players in Admin Cam
- Added regular kill notifications to players in Admin Cam
- Added ability to enable "Super Shovel" instant-build/destroy mode by pressing the Deploy/Bipod key when using the shovel
- Removed Day/Night tools from the T menu

Admin Tools
- Added the ability to set minimap textures for either sides' players
- Added the ability to enable Wave Respawns and set the number for either side
- Reworked Vehicle Spawner to have the ability to spawn multiple different variants of the same vehicle with different skins
- Renamed "Logi" section to "Logi / Ammo" to account for new Ammo Carriers (See **Ammo Carriers**)
- Moved Ammo Trailers from Support section to Logi / Ammo section
- Changed the Weather section to set/pause/resume the Day/Night Cycle, set the Month and Day, set Weather type, and enable/disable Dynamic Weather

Mod Integration
- Added Shifting Sands
- New Weapons
- New Vehicles
- New Desert Skins for existing Vehicles
- New Map: Hill 201
- New 9th Australian and 15. Panzer Division Factions
- Added Chapter Red: Bloody Fall
- New Weapons
- New Vehicles
- New Lend-Lease Skins for existing Vehicles
- New Maps: Orel Outskirts and Mednoye
- New Factions (see **Factions**)
- Added FEB
- New Map: Monte Castello
- New Brazilian Expeditionary Forces Skins for existing Vehicles
- New Brazilian Expeditionary Force Faction
- Updated Project Variety (see **Vehicles**)
- Updated Chapter Richelieu
- New Map: Merville Battery

Factions
- Germany
- Grossdeutschland Division
- Panzer-Lehr-Division
- 2. Panzer-Division
- 10.SS Panzer-Division (Vanilla)
- 15. Panzer-Division (Shifting Sands)
- 16. Luftwaffe-Feld-Division
- 78. Sturm-Division
- 91. Luftlande-Division
- 709th Static Division
- Spain (Under the German folder)
- 250. "Blue" Division
- Hungary
- 9th Light Division
- 10th Light Division
- 23rd Light Division
- Vichy France
- 15th Military Division
- Free France
- Partisans
- Canada
- 1st Special Service Force (Joint US/CA)
- 1st Canadian Parachute Battalion
- 4th Canadian Armoured Division
- Australia (Under the UK folder)
- 9th Australian Division (Shifting Sands)
- United States
- Jedburghs
- 1st Armored Division
- 3rd Armored Division
- 3rd Infantry Division
- 29th Infantry Division
- 92nd Infantry Division
- Brazil
- Brazilian Expeditionary Force (FEB)
- Greece (Under the UK folder)
- 5th Cretan Division (Vanilla)
- Poland
- 1st Tadeusz Kościuszko Division
- 1st Polish Armoured Division
- 3rd Carpathian Rifles
- 5th Kresowa Division
- Soviet Union (Chapter Red)
- 4th Guards Armored Division
- 10th NKVD Rifle Division
- 13th Guards Rifle Division
- 256th Rifle Division

- "Partisans" and "709. (Static) Infanterie-Division" can select any weapon from any faction
- By default, they will have a "Random Primary Weapon" which assigns a random weapon from a set list upon each respawn
- Changed Allied France faction to "Free France"
- Added Assault Vest to 2nd Ranger Battalion
- Added Tanker Jacket to 2nd Armored Division Squad Leader

Weapons
- Added new weapons from Vanilla
- Added new weapons from Shifting Sands
- Added new weapons from Chapter Red: Bloody Fall
- Added a supply crate worth 50 Supply as a secondary option for Combat Engineers and Riflemen
- Added Haftholladung as a secondary option for non-1940s Axis Riflemen
- Added Bagpipes to 15th Scottish Division and No. 4 Commando (Chapter Richelieu)
- Added Gammon Bombs as options for 1st Airborne Brigade
- Added Hawkins Mines as options for 193rd GIR
- Added historical weapon options for tank crews (not including French and Soviets)
- Fixed and re-added Tripwire Flares as secondary options for Combat Engineers, Squad Leaders, and Riflemen (all get the US model as that is all we have)
- Reduced Mag Count for Bren Mk III
- Reduced all belt-fed LMGs to five 50-round belts
- Increased sway for 50-Round M1928 Thompson
- Increased sway for BAR w/ Bipod (while bipod not deployed)
- Reduced sway for M1A1 Thompson and M3 Grease Gun to match other SMGs
- Fixed Scoped Lebel having vanilla zoom
- Fixed zeroing on Scoped G43

Crew Weapons
- Added MG and Mortar crew weapons
- Operator will spawn with a deployable weapon with limited ammo
- Crew MGs will spawn with a single 250-round belt
- Riflemen or the MG Assistant can carry additional ammo and interact with the weapon to refill its ammo
- The operator may *not* also carry ammo
- Added deployable sandbags to MG Assistants for use with Crew Weapons

Ammo Sharing
- Updated to handle all new weapons
- Added 2 magazines of Bren ammo for all UK Infantry to share with the Bren Gunner
- Fixed M1 Carbine and M1A1 Carbine not able to share ammo

Ammo Crates
- Removed the generic Ammo Crate
- Added MG, AT, and Mortar ammo

Earthworks
- Removed old Foxhole Deployable from all kits
- Added the ability for anyone with a shovel to use the Change Firerate key (default Middle Mouse Button) to place Earthworks
- Upgradeable Earthworks require 50 or 150 supplies
- Replaced foxhole with upgradeable Foxhole (Shiva)
- Added Foxhole from Haguenau
- Added upgradeable small Foxhole (Shiva)
- Added Sangar Foxhole (Shifting Sands)
- Added ATG Hull-Down position
- Added upgradeable trench (Shiva)
- Added upgradeable MG Pit (Shiva)
- Added flattened terrain to be used with artillery and SPGs

Logistics
- Reworked the T Menu to have sections for Fortifications, Emplacements, Utility, Obstacles, and different Faction Weapons
- Adjusted logistics costs, health, and build time values of different buildables
- Added all new vanilla deployable weapons and repurposed structures
- Added new modded deployable weapons from Shifting Sands, Chapter Red: Bloody Fall, and Project Variety
- Removed ability for Repair Crane to provide Ammo
- Added Ammo Crane buildable that provides Ammo to nearby vehicles, but cannot repair
- Added US M1 81mm Mortar
- Adjusted US M2 60mm Mortar to behave closer to a 60mm Mortar
- Added ability to fill a nearby logi truck from dumped supplies
- Added ability to pick up a crate of supplies from dumped supplies
- Added ability to add supplies to a logi truck from a carried crate of suppl

更新于:2024 年 5 月 27 日 下午 10:18
作者:SARGE

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更新于:2024 年 5 月 27 日 下午 10:11
作者:SARGE

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更新于:2023 年 12 月 14 日 下午 7:50
作者:SARGE

Hotfix Easy 5.5.1

Updated to fix crash on load with the 2023/12/14 base game update.

更新于:2023 年 6 月 2 日 下午 7:31

Hotfix Easy 5.5

Maps
- Removed night-time street lamps
-- Night gameplay isn't very desired, and these may have been impacting performance negatively even during the day as they were a lot of extra actors. Performance increase may be noticeable on maps with cities such as Carentan, Nijmegen, and Oosterbeek.
- Changed lighting to fix indoor shadows
-- This involved removing shadows from a global skylight and also lowering its intensities. Indoor lighting should feel more natural, and ugly shadows present when on High Shadows & Effects should no longer be present. Overall lighting may or may not feel the same, but it should be close to how it was before. Users who play on Low/Medium Shadows and Medium Effects may or may not notice a large change in outdoor lighting.
- Split PSRM trains to their own layers for Veghel and Arnhem to improve performance when unused
- Fixed maps missing end-game victory display resulting in bugginess at the end of a game and inability to view -scoreboard
- Fixed Cheselle's Spawnpoints being too high
- Fixed St Marie du Mont's minimap

Vehicles
- Added Axis Medium & Heavy Command Tanks; each have a solid radio antenna on the hull that limits turret traverse & reduced ammo
-- Pz.Bef.Wg. III G (lacks main gun)
-- Pz.Bef.Wg. III J1
-- Pz.Bef.Wg. IV J
-- Pz.Bef.Wg. V A
-- Befehlstiger I E (lacks coax mg, vision ports for gunner per research)
-- Befehlstiger II B
Added Allied Medium Command Tanks; each have a second turret antenna & reduced ammo
-- M4A3 Sherman
-- M4A3E8 Sherman
-- Sherman V (no visual difference from normal variant as Project Variety already gave it a second antenna)
-- Cromwell V w/ Gun
-- Cromwell V w/o Gun
Added Project Variety Brummbar as Sturmpanzer 43
Willys Jeeps
-- Added random cosmetic variations
-- Added physics to saddlebags
-- (Hopefully) Fixed floating text
-- (Hopefully) Fixed seating issues
- Fixed UK Command Jeep first passenger seat being bugged
- Fixed platoon leaders not having radio access while inside a PSVF vehicle
- Added historical direct-fire capability to the Bren Carrier w/ 2" Mortar
- Removed Focus Zoom from Boys ATR Univ. Carrier
- Removed ADS and Focus Zoom on M8 Scott
- Fixed Periscope zoom for M18 (vanilla issue) and M8 Scott (inherited vanilla issue)
- Fixed M8 Scott Commander MG movement (Note: M18 and M8 Commander MGs still do not interact correctly with PSVF vehicles)
- Fixed M18 gunner turning the hull when turning the turret (vanilla issue)
- Fixed map icons for various German Tank Destroyers
- Fixed map icons being visible for both sides when unoccupied for the Panzer III L, J1, M, and the Panhard 178/P204 (f)
- Reverted Jagdpanzer wheel fix from before Periscope finished Jagdpanzers (can now steer beyond 1st gear)
- Fixed some Logi vehicles having different driving physics after getting refilled by supplies

Changes
Removed vehicle collision from infantry foxholes to prevent misuse as ad-hoc anti-vehicle barriers

更新于:2023 年 4 月 7 日 下午 3:23

Hotfix Easy 5.4

Changes

Vehicles
- Added M10 'Achilles' & Winter variant (PV)
- Added Nashhorn w/ Foliage and Winter variants (PV)
- Added Char B1 (PV)
- Added Bren Carrier w/ Boys ATR (PV)
- Added Bren Carrier w/ 3" Mortar (PV)
- Added SdKfz 251/2 (PV)
- Added Civilian Transport Truck (PV)
- Added Sherman Calliope (PV)
- Added Pz VIII Maus (PV)
- Added Covered Chevy Transport
- Added QF25 to Admin Tools
- Hull-broken vehicles will have their engine immediately cut out (will cause vehicle to drift rather than immediately stop)
- Added radial menu to toggle windshield and canvas topper w/ animations & sounds for US Willys Jeep
-- Can be toggled using Select Fire (middle mouse button by default) by the driver if canvas topper is down
- Adjusted suspension of US Willys Jeep

Towing
- Adjusted towing and movement performance for both QF6 and APX 47
-- Should be largely more stable towed and on the ground than before (key word: "should")
- Adjusted towing point for all Allied vehicles
- Adjusted engine performance for Bren Carrier to account for adjusted towing
- Enabled towing and adjusted movement performance for PaK40

Commander Assets
- Added Ju87 G2 Strafe (PV)
- Added P51D Rocket Strafe (PV)

Weapons
- Added modified Fire Extinguisher with slightly more generous hit detection for components
- Added M1928 Thompson to No 4 Commandos

Maps
- Updated LSM
- Added trains to Arnhem

Fixes
- Fixed Cagny minimap
- Fixed Cheselle minimap
- Fixed St Marie du Mont minimap
- Fixed wrong Chevy MSP used in Admin Tools
- Fixed QF6 and QF25 being switched in Logi Wheel
- Fixed Logi-built PaK 36 & PaK 40 having wrong in-progress mesh
- Fixed Admin Tools spawned FlaK 36 & FlaK 38 having no icon
- Fixed towed vehicles having different collision than towing vehicle
- Fixed collision on some parts of PaK 36 & PaK 38
- Fixed towing animation on PaK 40
- Fixed player positions inside US Willys Jeep
- Potential fix for floating text on US Willys Jeep