Serious Sam 4

Serious Sam 4

Enemy Behaviour Restoration (Addon)
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Uppdatering: 16 feb, 2022 @ 10:28

- Updated file structure to allow for faster updates to both ECF and EBR.
- Updated Scrapjack's grenade firing sound effect.

Uppdatering: 9 feb, 2022 @ 11:20

- Removed a few unneeded files.
- Ported Harpy's "Hard" attack from SM.
- Updated Scrapjack grenade debris.
- Updated Scrapjack grenade explosion sound effects.

Uppdatering: 8 feb, 2022 @ 9:50

- ECF is now a requirement.
- Kleer Side Chain attack has been visually updated.
- Added additional Scrapjack sounds to the Walking Rage and Walking animations.
- Blu-Mech AOE attack animation has been updated and optimized.
- Updated Spider (big and small) attack logic.

Uppdatering: 13 dec, 2021 @ 17:04

Fixed error on loading maps with Scrapjacks. Apologies bout that.

Uppdatering: 13 dec, 2021 @ 13:42

Beheaded Rocketeer:
- Homing Projectiles now won't loop around the player just to come back and hit them. You can actually dodge them now!

Scrapjack:
- Added missing Blood/Wound texture when Scrapjacks are low on health.
- Made the fade into the walking and shooting animation much smoother.
- Incorporated multiple sound fixes from the Enemy Sound Consistency Fix mod to increase compatibility between the two mods.
- Also incorporated sound fixes exclusive to this mod. Now Scrapjacks make sounds when about to attack using their new behaviours!
- Added a new behaviour! When Scrapjacks rage, they can also decide to shoot whilst walking with the increased Rage firerate. (Hard/Serious only.)
- Scrapjacks will now also showcase a visual effect when they are about to rage walk and shoot.
- Now Scrapjacks attack using 2-6 volleys whilst walking and shooting (non-rage). For consistency.
- Updated the grenade model.

Uppdatering: 12 dec, 2021 @ 5:35