安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This mod returns behaviours from previous SS games (and newer ones like SM), so custom attacks won't belong here unfortunately.
I do agree that these extra behaviours do make the game much harder, but I don't see much point in "balancing" a game setting where the player is obviously at a disadvantage.
Even if I did make a variant on the mod where I'd deactivate these extra behaviours, you'd be left with like 2 or 3 changes (like the extra spider attacks). At that point you might as well de-activate the mod if you want to play with the multiplier.
I do understand the reasoning, but please don't forget that you may simply deactivate it. It's why I made this and ECF separate mods.
May I suggest removing this ? It is enough that Srapjaks now fire grenades and rage.
Playing with this mod and x11 makes it hard enough but when 11 Scrapjacks shoot 100 grenades its kinda impossible to dodge.
There is a reason why some of these behaviors did not make it in Sam 4. Its because they thought about the enemy multiplier.
For example this mod is good for regular Serious difficulty play. But when increasing enemy spawn its not, Biomechanoid Minor now shoots to fast, Kleers with prediction bolas, etc.
Anything that has a slight modified speed or prediction movement shots make it impossible.
Maybe a mod that balances the enemies when playing on x11 multiplier ?
However, you'll get those sick fixes working with the new attacks, so it's a trade for a trade.
Oh, well that's ok, it's a small thing compared to how gr eat this mod is. :)
Oh, you know it! I'm going to update this first and make sure it's up to proper standards before I make it into a resource pack (for the sake of my sanity).