RimWorld
Ideology Development+
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Mis à jour le : 13 juin à 6h04
par Garwel

Added support for RimWorld 1.6

Mis à jour le : 19 juil. 2024 à 13h47
par Garwel

- New feature: Make any ideoligion fluid, even those of other factions! Just click "Make Fluid" button in the ideoligion's details.
- Added mod icon

Mis à jour le : 15 mars 2024 à 13h11
par Garwel

- Updated for RimWorld 1.5 (beta)
- Added settings for base cost increase per believer and per faction (other than the player's)
- Added the setting to disable the offer to make ideology fluid (if you don't want it yet for some reason)
- Added patch for Vanilla Vehicles Extended
- Fixed freeze in VFE Tribals

Mis à jour le : 28 juin 2023 à 11h28

- Improved support for rituals, relics and other such special precepts; costs of adding, removing or changing them should now be more sensible
- Rebalanced some precepts' costs
- Refactored some code and patches for better performance and forward compatibility

Mis à jour le : 27 nov. 2022 à 0h53

Fixed a bug where ritual dev points weren't awarded if current dev points were exactly equal to base reform cost

Mis à jour le : 26 nov. 2022 à 0h37

- Added full support for new Biotech precepts
- You can now set development points multiplier with 50% precision. Note that they are still rounded to the nearest integer.
- Added Debug Mode setting for more verbose logging (required if you report bugs)
- Added error log message if Ideology DLC is not installed (why would you need this mod then anyway?)
- Removed Harmony log generation in dev mode

Mis à jour le : 13 oct. 2022 à 5h16

- Updated for RimWorld 1.4
- Improved tooltips for changed precepts

Mis à jour le : 14 déc. 2021 à 22h49

- Fixed missing Slavery_Horrible precept
- Fixed NRE when opening settings from main menu

Mis à jour le : 8 déc. 2021 à 6h51

Version 1.1

Added Surprise Precepts Mode (see description and mod settings)

Mis à jour le : 7 déc. 2021 à 7h57

Version 1.0