RimWorld
Ideology Development+
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Обновление: 13 юни в 6:04
от Garwel

Added support for RimWorld 1.6

Обновление: 19 юли 2024 в 13:47
от Garwel

- New feature: Make any ideoligion fluid, even those of other factions! Just click "Make Fluid" button in the ideoligion's details.
- Added mod icon

Обновление: 15 март 2024 в 13:11
от Garwel

- Updated for RimWorld 1.5 (beta)
- Added settings for base cost increase per believer and per faction (other than the player's)
- Added the setting to disable the offer to make ideology fluid (if you don't want it yet for some reason)
- Added patch for Vanilla Vehicles Extended
- Fixed freeze in VFE Tribals

Обновление: 28 юни 2023 в 11:28

- Improved support for rituals, relics and other such special precepts; costs of adding, removing or changing them should now be more sensible
- Rebalanced some precepts' costs
- Refactored some code and patches for better performance and forward compatibility

Обновление: 27 ноем. 2022 в 0:53

Fixed a bug where ritual dev points weren't awarded if current dev points were exactly equal to base reform cost

Обновление: 26 ноем. 2022 в 0:37

- Added full support for new Biotech precepts
- You can now set development points multiplier with 50% precision. Note that they are still rounded to the nearest integer.
- Added Debug Mode setting for more verbose logging (required if you report bugs)
- Added error log message if Ideology DLC is not installed (why would you need this mod then anyway?)
- Removed Harmony log generation in dev mode

Обновление: 13 окт. 2022 в 5:16

- Updated for RimWorld 1.4
- Improved tooltips for changed precepts

Обновление: 14 дек. 2021 в 22:49

- Fixed missing Slavery_Horrible precept
- Fixed NRE when opening settings from main menu

Обновление: 8 дек. 2021 в 6:51

Version 1.1

Added Surprise Precepts Mode (see description and mod settings)

Обновление: 7 дек. 2021 в 7:57

Version 1.0