XCOM 2
Project LASER : A Proficiency Sparks Plugin 3.0
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Uppdatering: 12 aug, 2022 @ 17:09

fixed an unintended balance change accidently going live, total defense should once again be 0 not -10.

Uppdatering: 10 aug, 2022 @ 7:04

updated ATSR config to remove the Pioneer's conflict with Proficiency Field Alchemist

Uppdatering: 6 mar, 2022 @ 19:09

localisation fixes

Uppdatering: 3 mar, 2022 @ 20:49

v 3.0 MAJOR UPDATE

  • Heavy Cannon & Incinerator are now classified as sparkrifles again. This mod now uses a CHL hook to limit equiptment choices for the spark classes. - This fixes the incompatibility with Dual Wield Melee/Pistols.
  • Ability Point Costs of additional perks have now been made consistent with the main Proficiency Pack.
  • Bug Out now requires 3 Action Points - it's intended use now is during Overdrive.
  • To balance this, Proficiency Sparks now have 0 rather than -10 defense at Squaddie.
  • Added a config edit so Shield Bash on the Spark Ballistic Shields now Disorients rather than Stuns. (As this is a config-config edit, load order may cause it to not take effect, YMMV).

Uppdatering: 22 feb, 2022 @ 7:25

increased base dodge to20

Uppdatering: 22 feb, 2022 @ 7:22

minor tweaks to attempt to improve compatibility.

Uppdatering: 11 feb, 2022 @ 18:07

v2.42 config fix

Uppdatering: 11 feb, 2022 @ 8:03

v2.41 - fixed atsr issue in original v2.4 - all atsr issues should now be fixed.

Uppdatering: 11 feb, 2022 @ 3:14

Rollback due to atsr misconfig

Uppdatering: 10 feb, 2022 @ 19:35

v 2.4 - Now requires [WOTC] Musashi's Mod Fixes by Iridar.
Uses the above mod to improve ATSR compatibility, fixing the LongWatch & Death From Above issues plaguing previous versions.
Increased Core Systems Dodge bonus to +10 as was originally intended.