XCOM 2
Project LASER : A Proficiency Sparks Plugin 3.0
Viser 1–10 av 30 bidrag
< 1  2  3 >
Oppdatering: 12. aug. 2022 @ 17.09

fixed an unintended balance change accidently going live, total defense should once again be 0 not -10.

Oppdatering: 10. aug. 2022 @ 7.04

updated ATSR config to remove the Pioneer's conflict with Proficiency Field Alchemist

Oppdatering: 6. mars 2022 @ 19.09

localisation fixes

Oppdatering: 3. mars 2022 @ 20.49

v 3.0 MAJOR UPDATE

  • Heavy Cannon & Incinerator are now classified as sparkrifles again. This mod now uses a CHL hook to limit equiptment choices for the spark classes. - This fixes the incompatibility with Dual Wield Melee/Pistols.
  • Ability Point Costs of additional perks have now been made consistent with the main Proficiency Pack.
  • Bug Out now requires 3 Action Points - it's intended use now is during Overdrive.
  • To balance this, Proficiency Sparks now have 0 rather than -10 defense at Squaddie.
  • Added a config edit so Shield Bash on the Spark Ballistic Shields now Disorients rather than Stuns. (As this is a config-config edit, load order may cause it to not take effect, YMMV).

Oppdatering: 22. feb. 2022 @ 7.25

increased base dodge to20

Oppdatering: 22. feb. 2022 @ 7.22

minor tweaks to attempt to improve compatibility.

Oppdatering: 11. feb. 2022 @ 18.07

v2.42 config fix

Oppdatering: 11. feb. 2022 @ 8.03

v2.41 - fixed atsr issue in original v2.4 - all atsr issues should now be fixed.

Oppdatering: 11. feb. 2022 @ 3.14

Rollback due to atsr misconfig

Oppdatering: 10. feb. 2022 @ 19.35

v 2.4 - Now requires [WOTC] Musashi's Mod Fixes by Iridar.
Uses the above mod to improve ATSR compatibility, fixing the LongWatch & Death From Above issues plaguing previous versions.
Increased Core Systems Dodge bonus to +10 as was originally intended.