Stellaris

Stellaris

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更新于:2022 年 9 月 22 日 上午 10:44

KSE Update 3.0.0.

Features:
- Updated to Stellaris 3.5.*.
- Supports NSC 6 and NSC 7

New MI UCF Content:
- KSE UCF District:
- KSE UCF Military Industrial Complex

- KSE UCF Buildings
- KSE UCF Headquarters
Build restriction 1 per Empire.

- KSE UCF Ministry Of Information
Build restriction 1 per Empire

- KSE UCF Ministry Of Research & Development
Build restriction 1 per Empire.

- KSE UCF Federal Information Service
Build restriction 1 per Empire.

- KSE UCF Recruiting Office
Build restriction 1 per planet.

The new district and all buildings provide massive buffs and come at a high price.

- New KSE UCF Assault Army
- KSE MI Marauder Squad
Expensive to build and maintain.
Build restriction:
Needs KSE Elite Proving Grounds and KSE UCF Ministry Of Research & Development to be built.

- Various minor fixes, adjustments and reworked icons.
- Rollback of the NSE namelist fix as there are 2 NSC versions out there that are different.
- Save-game friendly.

更新于:2022 年 9 月 11 日 上午 9:50

KSE Update 2.2.2

Bugfix:
- Final NSC Namelist Bug Fix:
- Corrected false name pulling of NSC for all NSC specific ships and defense platforms (includes all previous fixes).
- Affects NSC supporting namelists only.
- Is retroactive.

Balancing:
- Changed Empire Build Restriction Limits For:
- Titans to 100 ships maximum.
- Juggernauts to 5 ships maximum.
- Is retroactive.

更新于:2022 年 9 月 8 日 上午 11:37

KSE Update 2.2.1

IMPORTANT:

The NSC Namelist Fix is NOT retroactive.
- Save games are NOT affected.
- You will have to start a new game to activate it.


Additional NSC Namelist Bug Fix:

- Corrected false name pulling of NSC for:
- Annihilator Cannon
- Ion Cannon

Balancing:

- Annihilator Cannon
- Lowered the building requirement to:
- Star Fortress.
- Adjusted costs.
- Restricted AI access to it.

“House cleaning”

- Removed some unnecessary dev-files from the Steam version of KSE.

更新于:2022 年 9 月 7 日 下午 9:34

Reupload. Just in case.

更新于:2022 年 9 月 6 日 上午 2:37

Corrected borked upload. My fault. Sorry for the fuzz.

更新于:2022 年 9 月 6 日 上午 1:00

KSE Update 2.2.0

Small balancing update.
- KSE MI Boot Camp:
Adjusted building requirements. Can be built on fresh colonies now.

更新于:2022 年 9 月 5 日 上午 8:27

KSE Update 2.1.9

- Fixes:

KSE Conquistador Stern Section for the NSC Exploration Cruiser:
Availability now scales correctly with the LVL of the Exploration Cruiser.

NSC Namelist Bug Fix:
Corrected false name pulling of NSC for:
• Medium Military Base
• Large Military Base
• Flagship

- Updates And Balancing:

IMPORTANT:

Following Changes are NOT retroactive.
• Save games are NOT affected.
• You will have to start a new game to activate them.

KSE Orbital Administration Branch:
Building requirement lowered from Citadel to Star Fortress to be more in-line with Vanilla admin buildings.
Now adds 2 planetary building slots.

KSE MI Proving Grounds:
KSE MI Boot Camp:
• Can be built by Humans only.
• Lowered building requirements. Tech Ground Defense Planning is no longer needed to build it.
• Now grants 1 planetary building slot less (+1) for balancing reasons.

KSE MI Elite Proving Ground:
• Can be built by Humans only.
• Now grants 2 planetary building slots less (+ 2) for balancing reasons.

Defense Armies:
• Can be built by Humans only
• MI Recruit and Veteran defensive units are auto-build units now.
• Will automatically replace weaker Defense Armies as soon as they become available.

更新于:2022 年 6 月 15 日 上午 11:08

KSE Update 2.1.8

- New Orbital Ring Buildings:
KSE Orbital Administration Branch
KSE Orbital Army Logistics Branch Office

- Balancing:

- KSE Army Logistics Office:
Can be built in colonized systems only.

- KSE Robot Assisted Assembly Yard / Fully Automatic Drydock
Can’t be built on Orbital Rings.

更新于:2022 年 6 月 10 日 上午 9:58

KSE Update 2.1.7
Balancing Update:

General:
- Relaxed ethics requirements for both army buildings.
- Removed Destroy Triggers for buildings and armies.

KSE MI Boot Camp:
- Requires Planetary Administration instead of Major Capital now.
- Build- and upkeep-costs:
- Removed Rare Crystal requirement.

KSE MI Elite Proving Ground:
- Requires Major Capital instead of System Capital now.
- Build- and upkeep-costs:
- Removed Dark Matter requirement. Requires Volatile Moles now.

KSE MI Armies build- and upkeep-costs:
- Removed Rare Crystal and Dark Matter requirement.

更新于:2022 年 6 月 8 日 下午 12:01

Optimized data structure.

No new version no.