Stellaris
Extra Ship Components NEXT
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Actualización: 4 OCT a las 4:20

  • Try-fix advanced psionic weapons research-permission trigger.

Actualización: 22 SEP a las 8:57

  • Update for the new version of Stellaris.
  • Update building icons.

Actualización: 10 SEP a las 8:17

  • Fix for Korean localisation

Actualización: 7 SEP a las 3:10

  • Try-fix bioship AI budgeting issues.

Actualización: 31 AGO a las 14:17

  • Cosmogenesis battlecruiser nanite thought matrix fix.
  • Add Korean localisation by @The Engineer Pop

Actualización: 31 AGO a las 4:33

  • Update cruiser/battleship/titan reactors to allow different output depending on presence of active NSC3 mod.
  • Retire dedicated NSC3 cruiser/battleship/titan reactors (legacy support).
  • Allow more freedom with M-slot bioship swarmer missiles.
  • Fix a bug with a few thruster costs being missing.
  • Fix cetain bug with FE-specific starbase combat computers and adjust their modifiers.

Actualización: 22 AGO a las 15:08

  • Update for the new version of the base game.
  • Update aux reactors to give percentage-based boost rather than flat amount of power.
  • Housekeeping with technologies.
  • Remove dummy ship_sizes since they are no longer needed.
  • Replace remaining size_restriction blocks with potential blocks.
  • Fixed a bug that prevented hive FE starbases from equipping their modded combat computers.

Actualización: 11 JUL a las 14:29

  • Add certain auxiliary components that were previously missing for the bioship empires.
  • Update buildings.
  • Implement alternative technology icons, titles and descriptions for bioship-using empires.
  • Add overwrites for certain vanilla technology icons.
  • Add global ship designs overwrites for the hive FE overwrites. (submod)
  • Some localisation fixes.

Actualización: 14 JUN a las 14:15

  • Add gravitic weapons for domesticated space fauna and bioships.
  • Buff gravitic torpeodoes slightly as they were a little weaker than other special-weapon-type torpedoes.
  • Adjust technology prerequisites for gravitic torpedoes to allow bioship empires access to them.

Actualización: 12 JUN a las 14:02

  • Add advanced mandibles.
  • Add nanite weapons for domesticated space fauna and bioships.
  • Adjust technology prerequisites for nanite torpedoes to allow bioship empires access to them.